Bumpity bump. This year I learnt some 3ds basics in school and kinda liked it so I wanted to try it at home. In school we had 2010 version and you could pan with MMB, then press alt and viewport would immediately rotate. However I just downloaded my 3ds max 2012 student, installed SP 2 and product update 12. Found out I…
Look up Tim Bergholz's tutorials on Chamferzone as well as Simon Fuchs' gumroad. They will get you further with Max and SP. Or if you feel like branching out to Maya there are honestly far more tuts though if youre strong enough in Max you can easily follow along and substitute tools/methods as needed. My advice is to take…
Playing it now. I cant believe how high quality everything is. From the sound fx, to the animation, to the voice acting (which preserves my love for cheese)... overall superb. Seriously, this is the highest quality mod I have ever played (and I play almost every sp mod I can instal). I know that from now on, I'll be…
sorry i should have been clearere. i NEVER use quads.. its 600 tris.. also for some reason its very dark right now.ill lighten it up a bit. i have a specular colour map on it and thats it.. i was toying with what other spec mapping to use. i wasnt sure if i thaught i could get away with using the spec colour to do all the…
Yeah I really didn't like this one. Call me fanboy, but a Bond movie without Q isn't a Bond for me. The relation he has with monney penny (sp?), the gadgets (always unbelievable, but hey it's a James Bond after all) and all these little features that put you directly into the Bond's univers arn't there anymore. The bad guy…
Hello everyone, I am getting these strange artifacts on my model inside of MT3. These artifacts are not present in Substance Painter, or in the Normal map itself. I have included some images with this post to show you. There is a baking issues that runs in the center of the object (and I already know about this, and am…
Looks great! Long shot here... Would you be able to explain your workflow? I've been trying to figure out how to map my high poly onto my low poly mesh on a buzz lightyear character I've modeled. Most I can do is bake just an AO map (1024^2) in SD. Anything else just crashes. Also, when I try to load my high poly mesh info…
@electricsauce : Very interesting stuff, that should definitely be part of Painter by default ! One question : In Painter, what would be the proper settings to get a straight front axis projection (= along Z in SP) with a square ratio ? The closest I managed to get was a texture projected from the side (= along X) which…
Got a chance to do some work today after the holiday break. Worked on some props, sculpting and texturing. Texturing is basically adding a smart material I made i Painter, so not much work in there. Will probably go back and polish the textures in SP at a later stage! Really struggling on how to make a nice scene, probably…
In Zbrush there are always many workarounds. Although S Painter doesn't have displacement map support. What is your intention? Illustration or production asset? If you're just looking to get a nice render/illustration of the model having painted it in SP then you can duplicate your Sculptris mesh>Zremesh the dupe>Divide it…