Thanks for the feedback Arturow! Haven't really done much with the head and the tail yet, just started on the tail and the head is currently just animated to counter the movement in the chest. The rig is set up to so that the chest and head follows the movements of the hip control and the head also follows the movement…
You may have to be a little more specific as to what shape you are trying to get. Are you trying to have a shape follow that spline? If so, you can turn on "Render In Viewport" under the spline options in the command panel. That will give you either a cylindrical or rectangular mesh in the shape of the spline. If you want…
Sorry for the late reply AimBiZ, but yeah agree about the arms but was following a concept for that, for the course we were supposed to follow our concepts as good as we could, so thats why it's like that. For a next project I'll keep it in mind! Enrolled in the Scott Eaton Anatomy for the Artist course a while back and am…
In the Stroke Palette, Under Curve Stroke Modifiers, is a "Curve Projection Range" slider that will control how much a curve will follow the underlying surface. BUT The Curve Strap Snap brush you're using create's simple, planar faces. This severe lack of vertices will not give these strap faces a lot of leeway to follow…
So Im still going at this but now a few more issues has popped up. Water texture is done but getting any sort of plane or flat surface to put the texture on is a major issue. Another is I am trying to follow this tutorial to model a viking ship in blender but am having the issue with the spin tool not working like the…
I think if you have your spikes come up in sequence at the speed they do now, that would help the viewer follow it a little better. Right now, you have it slowed down, but both the small front layer of spikes and the taller back layer look to pop up at the same time. After the effect finishes, the front spikes lower first,…
I would like to do an update - the website is now up and running! check it out: www.thegamedevcast.com some parts of it are still under construction (I haven't properly managed to really center everything other than with hardcoded margins, but I'll figure that out :p ) follow the podcast on twitter as well, we'll be…
It sounds like you are using tutorial material which is great! The only other alternative would be following workshops (one at a time :smile: ). I followed one by Jon Rush for making game characters, and it was about the best money I ever spent. The advantage of a workshop is you have a schedule to keep, and you get…
This As Vig said, a great deal of Gnomon stuff is exactly the stuff you said you didn't like in the original post. Digital Tutors has got stacks and stacks of Maya stuff which is well planned, well delivered training which is actually pretty enjoyable. If you want to follow game art worfklow specific stuff then Eat3D would…
I have been trying to bake a normal map out of ZBrush but I keep getting the same results of artifacts all over my normal map, I tried every solution suggested online. The workflow follows: Creating the mesh in Maya Exporting to ZBrush to sculpt UV Unwrapping in Maya followed by importing the UV's back into ZBrush to bake.…