Wow. This tool fits just perfectly in our (webgl) engine's ibl workflow with preconvolved radiance in an offline step. Really easy to use, fast and handy. However we've noticed some issues when exporting preconvolved specular maps which prevents us from using the tool in production. It seems that only when exporting cube…
I think my 3DS Max 7 wavefront OBJ exporter is buggered. Anything I export to OBJ from Max doesn't import properly in to Mudbox. It goes through the Import motions (loads up, etc.) and even shows the object in the Object List, however its not visibly there. I've tried others' .OBJ files for import to Mudbox and they load…
Hard-surface; Model high poly. Duplicate, subdivide or freeze, pull out loops and touch up mesh to get low poly. Unwrap low. Export both to FBX (you'll have to Geometry > Freeze high poly mesh first).* Bake in xNormal (synced to engine).* Import FBX to game engine.* *If it's a tiling texture, I'll just bake straight up in…
Hey guys and gals, We've just implemented speedtree into our pipeline at work and I'm getting up to speed with the program. There's one things that's really bugging me ... when I bring the model of the tree into engine it sometimes can triangulate the cards badly and I was wondering if there was a way to triangulate the…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
SBS vs SBSAR? One is just a working file the other an export? If I move one of my images I am using to another file does this make my sbs stop working? I am confused as to how these two work differently ETA Is there a way to only expot sbsar when you publish?
I usually make the highpoly in Zbrush (even if I make my blockouts in Blender) and then after finishing the hp and making the lowpoly with UVs I add names to the pieces of the lp and the subtools of the hp accordingly to bake them by name inside Substance Painter, add a single material for every texture set of my lowpoly…
Heya! I'm having some trouble with an exported .mtl. The Guruware .obj exporter (3dsmax 2012) exports both the "Tr" and the "d" tag. The specification (link) says that they're both used for the same purpose, transparency. That they're both exported isn't so much the problem, the real problem is they don't contain the same…
Hey polycounters, I have recently released a tool that I have been working on called Stat Man, Stat Man is in its bare essence a statistics viewer, renaming tool and batch exporter The tool is very easy to use, allows for super quick access to scene objects in those scenes with hundreds of objects! You can rename masses of…
WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We got our start in the PC, Super Nintendo and Genesis era of gaming, rode the educational…