Anyone being dogmatic about surfaces that cannot be represented by the shader you're using is very silly and doesn't know what they're talking about. However, there are some hard(ish) rules metallic specular/basecolor values should never be fully saturated (eg. 255,0,0) minimum valid value for metallic specular/basecolor…
I can not, for the life of me, figure out who exactly is paying an extra 150% of the regular substance subscription price a month for a program capable of doing little more than dropping models onto a basic scene. I can't find any reviews about it, user tutorials, or anything that would indicate that there is a single…
so, thrown this up on the WAYWO thread once or twice but I guess that it's time to commit him to a thread of his own: Basic Idea is a fantasy style beastman warrior - also a bit of a GW Nurgle influence thrown in with regard to a bit of disease and some badly maintained equipment. the sculpt is about 70% done, i threw some…
Hi guys here I bring my first weapon created and what better way to start if not from here greetings, I hope you like it! * History A pin-up is a photograph or other illustration of a person (man or woman) in suggestive attitude or just smiling, waving and looking at the camera, which usually appear on the covers of…
What a challenging game! My first attempt was like Rocket League style and I totally did a face plant with this, haha :mrgreen: After driving for a few minutes I was like, meh this is a tad too much like a simulation for me, but when I was jumping around in the main menu and looked for other things todo in the demo I saw…
Update 22.11.19 What's new: - Testing another variant of surroundings around the temple. - Global master material refactoring. All materials now are modular. Each module (input, util, effect) can be reused to make various specialized materials or universal material with the ability to enable only required features. -…
So after a few days of working on this I feel like I'm hitting a wall. I'm not sure if I should scrap the whole "Opening" i have towards the end or find a way to better incorporate it into the barrel roll. I'm thinking of having him "open" during his initial barrel roll but I'm not sure if thats the best move. Having him…
Also, 8x optical zoom? That sounds like a lot. My 70-300mm lense is only 4.3x magnification, something seems a little wrong here? I find myself agreeing with this. It kind of bugs me a little. However, I wonder if they'll be able to truly replicate the Bokeh effect. It just looks like a gaussian blur, to me. I want to see…
It really depends on the project and the assets, and the current stage of the project. On one project for low poly environment building assets, I could generally do a first pass model and a texture within about half a week, or 2 assets per week. But, this was pretty early on in the project. When I was a lighting artist for…
Urbanmelon, I totally agree. The great thing about this push isn't so much that it puts mocap front and center but that it gets people thinking about stepping away from bone based facial rigs and handle it with mesh based animation, like you get with Pixar, BlueSky ect... I think we'll see more hand animated stuff that…