The biggest issue with your texture is that your edge wear is applied uniformly across pretty much every edge of the model. This might seem like a good idea at the time but it doesn't look natural and just washes out the bevels in your normal map. But that's not your main problem... You mainly have a presentation problem.…
I've seen two references to a regional salary comparison on the salary related threads. Does anybody have the link to it? I tried google but I don't think I'm using the right search terms. All I was able to pull up (for free) was the GDmag one http://www.gamecareerguide.com/features/266/are_you_in_demand_2006_game_.php…
Sa74n: thanks for the big up : ) the wood is quiet low res, none of the textures are over 256, but there are a few of them. i'm going to be baking in some more detail so maybe i should up the res? zenarion: agree with what your saying, i'm going to add some cloth to the sides to come down, so i'll revisit the uv's and…
Then I wouldn't suggest a 17" That would be a PITA to carry around all day at school. You get better deals with the ATI cards and DX11 support. However you dont get the CUDA support of Nvidia. Here are some ideas (and you dont have to buy here, just examples). If you swallow the pill of ATI:…
Taking a break from my TRON environment to work on something a little different. This time it's a Warehouse Deathmatch Arena (working title). Right now it's just an open sandbox as it was just started. I'm not working from any particular concept art, just some referances that I googled up of real warehouses. That's…
Here it is completed. Took approximately week and a half. -1760 tris; Going to lower this since I forgot the eyes were still the default mesh I'd made earlier which isn't optimized. -1024x1024 for the Body textures, 512 for the Head, 512 for the hair, and 256 for the eyes. -All pics taken in the max viewport. Had some…
okay here we go. we have a lowpoly with an hard edge and uvs without a UV cut and a highpoly that is all smooth for the sake of the argzument i rotated the UVs to show the issues between mesh resolution and texel density here is the baked result in 2048x2048px in marmoset toolbag, the cage is averaged. so the split doesnt…
Retina Display MBP owners now get a slider under OS X's Display Preferences that allow you to specify desktop resolutions other than 1440 x 900. At 1440 x 900 you don't get any increase in usable desktop resolution compared to a standard 15-inch MacBook Pro, but everything is ridiculously crisp. If you're like me however…
Render out your animation in 256 colors from your respective animation package. Then... 1-Open Photoshop-> New Document: Set your settings how you like em 2-File->Place: Find your folder full of those sequential beauty renders (Check the imager sequence toggle, before accepting) 3-Then, Windows->Animation: Set your time…
I saw these first GUI images on gamer.nl http://www.xboxarena.nl/images/screenshots/xbox2mainscreen_01.jpg http://www.xboxarena.nl/images/screenshots/xbox2mainscreen_02.jpg http://www.xboxarena.nl/images/screenshots/xbox2mainscreen_03.jpg http://www.xboxarena.nl/images/screenshots/xbox2mainscreen_04.jpg They had also…