I was kind of in the same boat as Pope Adam when I went to AI. I was in school along side some of the guys here (GameDev, Moody, Cojax, etc.) and each of us stood out in that we ate slept and breathed 3d. God knows we weren't learning much of anything from the teachers. Most of us were sharing knowledge with each other,…
Hello! This is an offer for Level Design position, we're also looking for Level Artists! Techland is the leading video games and utility software developer in Poland. Since the company foundation in 1991 we have been consistently strengthen our position in the global market through continuous development and international…
Hello forum, I'm "ThaSlimShady" here and on NGSH a.k.a. LoNer1 on ModDB a.k.a. Crystalker on Crydev, for the ones who might recognize me who also have an account on many of these listed sites [Millenia, Garyosan] :P I'm sorry if I posted this in the wrong section ... if that's the case, I'd be happy to transport the text…
Hi, So I am making a management/builder sim that involves interior design, eg. many unique props, like The Sims series. One thing I am still not quite sure is how many polygon to spend on my unique props. I want to share my current line of thoughts: please let me know whether they make sense and whether I made any obvious…
Hey guys I'm in my first job as a full time Visualisation Artist using 3DSMAX & Vray. I started very amateur however I'm getting a lot better. I want to switch over to using UE4 visualisation exclusively for 3 reasons; 1) UE4 is faster. It takes longer to set up the scene, but once it is set up you can have videos and…
UPDATE 11/24: Hey guys. I've gotten a LOT of messages about this and while the people i've seen have great portfolios, I feel like it might not be exactly what i'm looking for. I think this was mainly a mistake on my part-- I was not specific enough on the style I was aiming for with the model. I've attached a character…
Crystal Dynamics is looking for an experienced technical artist for its central technology group. Job Description: he Senior Technical Artist will work directly with the Director of Technology as part of the studio's shared technology group and is responsible to evaluate, initiate and drive processes or features needed to…
It can easily be done as a script (or at least synchronizing the vert positions can be). The problem is processing the data quickly. Maxscript is not a fast language, and iterating over and matching the positions of thousands / tens of thousands of vertices could take a long time. Anyhow, here's a simple/unoptimized script…
Agree with jb and mpea. You really need to slow down man. Are you racing someone to the finish line? Why dont you spend more time on a project rather than rushing it through? Why dont you learn from a project as much as one really should? Just look at the time you spent on it. You started on the 7/24/09. Your first post is…
I have moved on to facial blend shapes, which i have found to be pretty quick and easy to do with the correct tools. By using a combination of ZBrush and it's GoZ feature to Maya, I was able to produce and export the initial 17 facial blend shapes with the click of a button! My process in ZBrush was to create a layer (for…