Hi, i'm really glad you kept on it since it's been more than 1 year when you started it. Overall the scene looks nice, with a good feeling and nice lighting contrast. I love the warmth in the middle compared to the coldness of the scene. Is your snow modeled or tesselated? There are a couple of things for me though that…
Hi Fred, I just wanted to add a suggestion for this issue. The solution might be to have an additional set of entries that make it through as 'wildcard' or 'people's choice' entries. This would be a small amount of entries (let's say 5) that garnered the most votes but lie outside their forum's top 3+x entries). This way…
Hmm, the grid uses power of 2 numbers, so you can change the grid size to 1, 2 or 4 for example. Or, if you want more freedom/randomness, just toggle off the grid and you can move it any way you like. Could also go into the properties of an object and change its world coordinates to get it to move a specific range I…
Careful, Source 1 had an inverted Green channel but I believe Source 2 does not. There is an option in the importer to convert Source 1 normals into Source 2 format. Someone else can confirm this possibly?
That means you can choose 1 or 2 of your textures to display on your submission post. If you used 4x2k materials, you could post 1 or 2 of these as texture sheets. Hope it clears it up :)
Hey I would like to share my hand painted creature, but im not sure about what color I should use that fits better and also gives me better armony between the other colors. I tried to make some kind of lowpoly character like Dota 2 style. All suggestions are welcome :D ! 1. Initial one ( I think is too much saturated that…
1-2) Seems like a fairly straight forward job then, a few bones and off you go. 3) It depends on the game and what you can pull off. I'm not that familiar with Unity on the programing side to say one way or the other, they both seem possible. A model swap would probably be the easiest but it would not be too hard to carve…
Yes, I have them split into 2 files. I see others are saying 2 files dont work, so i will try to get everything into 1 file. Hopefully that works :/ UPDATE: I tried to submit a 40mb file and 20mb file separately as instructed, however it never worked. I ended up just submitting one 30mb. file, and it went through. Looks…
Oh no problem, I indeed doubt myself that this is anything new (as I mentioned in my original post). And as such I'm not claiming it to be new or original. I don't know how all the other solutions work (apart from wang tiling which is pretty labour intensive to set up) I just needed a solution for this tiling problem and I…
Use forward rendering + single pass shaders that make use of forward rendering. This will allow each object to use a single directional light + any number of vertex lights but usually limited to four in the shader. You can add the vertex lighting calculation into the vert section of your shader. UnityCG.cginc has two…