Hello everyone! I wanted to create a single thread just dedicated to posting my work. Feedback is appreciated and I look forward to hearing from anyone who would like to throw input my way! Thanks! 'Star Guardian, Aurora' 2015 Photoshop CC
Share one embed of what you're working on, and give us a link to your own Topic to see more! If you post big images, or multiples, we're going to delete them. Why? See WAYWO Usage. Past Animation WAYWO threads: 2021, 2020, 2018-19, 2017, 2016, 2015.
Share one embed of what you're working on, and give us a link to your own Topic to see more! If you post big images, or multiples, we're going to delete them. Why? See WAYWO Usage. Past 2D WAYWO threads: 2021, 2020, 2019, 2018, 2017, 2016, 2015.
Thank you Justo! I'm using guides. I'm on Maya 2015 and groomable splines definitely are not suitable for long hair, whereas interactive grooming is not present at all in the old xgen plugin. I'm impatient to try this new feature.
The Good 'ol Pach talks about the network being down. I know he gets some hate.. but I always enjoy watching Pachter talk. http://www.gametrailers.com/video/episode-215-pach-attack/713901
texture deformer is at least available since 2015 extension but idisplace will work with earlier versions if you need it. file send via pm seems not possible but attach it here will give you a better chance of someone helping you.
Yes, I did everything a stated in tutorial. I saved model and textures in SDK objects folder using 3ds max 2015 cryengine exporter. Hovewer, the textures do not show up for me. even if they are tiff file...
I can't at all early 2015, but I'll be willing to come if you do this later (2016 :( )! And Perzik too would come with me , never been to London, could be fun to visit and meet polycounters at the same time :D
Unity use the CPU engine, which doesn't support RGBA maps in 16bits. Therefore using a position map with a tri-planar projection in a Substance will look pixelated. The only solution is to use this version : https://share.allegorithmic.com/libraries/115
Just for others which might stumble over the same issue; Bastien Montagne (mont29) has written that FBX 2014 or 2015 are supported by Blender. the example FBX file exported from Mudbox(FBX2016) is not currently supported by Blender.