The purpose of this work is to show how to use the shader and effects to create a character image. I've found this work on Pinterest and it seemed to me very interesting. Link to author http://www.yu-fei.com/post/130153766394/blood-moon https://www.youtube.com/watch?v=P-_pP3NWvWk This is link to video
So two days ago I decided to make a grenade, using only the Xoliul Shader (realtime viewport 3Ds Max) for my final results, and post process in Photoshop afterwards. Here are my results. :)
There's at least three separate types of baking artifacts present in each of the examples above: * Pixelation / jagged aliasing in the normal textures. * Bright highlights around UV seams and hard edges. * Dark shadows around the inner and outer edges of shapes. * Wavy edges around around the outsides of the cylinders.…
wow..creating gif turntables is annoying as hell. Anyway, here be my entry, an original design i've dubbed 'Starkiller'. The shape is near final, but i'll be making some tweaks to it to improve the silhouette. It's a measly 158 triangles, and i can probably shave a little off that on the bottom, the center line for some…
Hey, I have 3ds max 2011 and I gave the whole 3ds max folder admin rights and stuff and I tried dragging the 3 point shader into view port and nothing happens. I tried dragging it onto max and it gave an error. I have windows 7. Can someone please help?
Following the Unity 5 Digital Tutors Custom Shader video I seem to have come across an issue that I can not seem to find a solution to anywhere just curious if anyone would be able to help out.
Hello everybody! LINK FOR PRODUCT https://www.youtube.com/watch?v=3etlEXGVXVI I created this parametric metal shader in SubstancePainter 2 to help you speed up the process of creating a amazing metal material for vehicles, spacecraft and various metal objects. With this parametric shader you can create colored, rusty,…
hi there, I don´t know if it was requested/suggested already - but I think a round edge shader option/function would be nice! blender and MODO have this already and it would be cool, if Marmoset could, as well. Imagine baking rounded edges on low-poly meshes within the marmoset-baking workflow !!! Cheers
Hi people, I am in need of some help So I came up with a neat idea for a shader effect that I am now trying to implement, I want to have a screen effect that shows a 3d model. to explain what I mean there are 3 aspects to this 1 complete building (3D model) 1 half complete building (3D model) 1 Screen (plane with shader)…
Hello Polycounters, Maya no0b speaking. I'm using Maya 2016 at work for my retopos, and I am wondering if there is any way to show the wireframe on an object (and only this object and not the whole scene) while using any of the sculpt brushes to modify it's shape. Let me explain the why for those who care: The "make…