Here's a small update. As per Elithenia's suggestions I've done some practicing of the basics of the head. I feel like the proportions are better on this one than on previous sketches though there are still plenty of areas of improvement: shading, hair, etc. Practice makes perfect :)
yeah definitely a solid foundation of anatomy is key (and drawing doesn't hurt either), but besides that man it's just practice. Like Dan! said, start with the basics, and just keep practicing. No one starts off being able to achieve crazy realism, it takes time.
This is where haters start griping but this is purely a suggestion--I am trying to ramp up into designing guns again myself so I figured this would be a nice exercise, so I hope you don't mind. There's a history of these kinds of paintovers starting shit (Dfacto's SMG from DoD comes to mind) but this is not the intention.…
this is so weird... the end result of making sure my outliner modifier (converts any open edges into a cutting shape for my mesh cutter mod) actually creates something sensible in extreme cases (I got a crash early on with max's extrude modifier on complex text leaving random holes). Any way heres a simple box with random…
Some explanation on the other post the reason I'm too tired is that I've just bought Anthony Jones (Robotpencil) tutorial on artstation about "from sketching to refinement" and "Illustration with confidence" so here's my doodling practice of how to refine things (still need a lot of practice)
Have some free time so like Skrupps I'm going to get some sculpting practice with the brazier. Thinking that I'll do a stylized and a realistic sculpt of it to get practice on both. For now though I've got the blockout done so I'm ready to sculpt tomorrow. :D
updated with new bits and bobs. Here's a shot of captain americas high poly i forgot to upload: And some female anatomy stuff I've been doing for practice. this isn't for a full character or anything, just a bit of practice Let me know what you think
THE RIZZLER, thanks, nah i put all of my free time in 3d, because i have to constantly practice traditional art to grow some low level skill, so for me it's easier to focus on 3d art only, since it's demanding a lot of practice too.
I've found a server near me for now that we can use....comliments of a friend at Netwerkin.com and the |bac| clan. IP 130.126.249.95:7777 I'll be there evenings and weekends to get some practice. sal_manilla needs much practice. Hopefully Polycount's (R13 ) server'll be up in a few weeks...good lord willin' and the creek…
New Car model I'm doing for practice (if it's good enough at the end it may be a portfolio piece, but for now its just practice) Not sure If I will create a high poly and bake normals to a low poly, or if I will only create the low poly. Here's the original car: Here are the blueprints I'm using: My model so far: Side View: