About Tesla Tesla’s goal is to accelerate the world’s transition to electric mobility with a full range of increasingly affordable electric cars. California-based Tesla designs and manufactures EVs, as well as EV powertrain components for partners such as Toyota and Daimler. Model S is the world’s first premium sedan to be…
Certainly, textures size should be set on a per case basis, and factors like the size, complexity, importance of item and viewing distance need to be taken into consideration. The previous example of a character's face that will be seen up close in a cinematic is a good example (as long as the texture density isn't…
Sanity check before going into polishing and detailing stage. I'm not following a particular concept or reference religiously, but I'm generally referring to the original concept art (attached below) while cross referencing for the changes made to the original concept. Let me know what you think! Original concept:
Uh, I don't even know how to describe this. I'm currently trying to make textures for UE4 using ID, Normal and AO maps for a couple human characters. The issue? I create several links using the ID maps, but only about 5 of them get actually generated after all the processing. The other issue is, since I can't seem to…
Sorry, looks weak it lacks next gen dog rendering tech. PS: I'm joking, this looks fantastic. I'm super keen for The Division and the tech looks awesome, definitely up there with every other engine on the market. I think I know the reason why the name Snowdrop was chosen too, it's so when future versions of the engine come…
Solved (kindda) but for anyone having the same problem reading this in the future... So basically, just use the brick generator instead. Tile generator is good for tiling a shape you have made. Youve probably seen this in classic brick tutorial on youtube etc where they make one haggard brick and tile-generator it. Thats…
I highly recommend you learn how to build a tree or bush by hand before you use any of the foliage generators. There's plenty of tutorials on the wiki: http://wiki.polycount.com/wiki/Foliage#Foliage_Tutorials If you rely on the generators you will not learn the problems with the geometry they create. I've never actually…
Nice generalizations bro. The thing is that after a century of innovation in art, the amount of area you have for exploring in small sub-genres shrinks and it becomes a remix game instead of an innovation game. The same quantum leaps that were possible for prediction in the 70's and 80's are harder to come by. Just as…
I've noticed that the indie game scene really lacks 3D platformers. There are tons of nostalgic 2D platformers but with the N64 generation coming of age you'd think that the 3D platformer genre would be headed for a massive revival.…
Part of it is shorter project lengths. A studio will generally work on a game for a couple years. A vfx or add house will normally only work on a project for anywhere from a few weeks to a year or so. And of course, at the end of any project there's the potential for layoffs. The other part is that what skills are needed…