Well ... not sure if the audience here "will like these" considering that these images are only possible because the model spitting them out has been trained on CG renders without any consent from the original artists. Anyways - not even a few months in and this kind of images is already incredibly boring, somehow ...
It was a commercial that went around the internets probably 6 months - 1 year ago. It was entirely CG, rendered in grey with only GI lighting. Can anyone tell me what this is and where I might find it? Thanks.
I'm just finishing up the CG Workshops "Become a Better Artist" course which is all about digital 2d art, so I'll probably be looking for a good incentive to practice what I've learned.
I've only worked in games but it seems to me that with games turning to PBR, the workflows are now more similar than ever being that's what film CG uses, the core difference still being realtime for games.
They were both awesome! Can't it be people like these making feature length CG films? And the juxtaposition of watching them together really gave an even better feel for the darkness of Backwater Gospel and the humor of Saga of Bjorn.
yeah go to a university and ask around art students. from personal experience though i´ve learnt that there isn´t realy anyone left interested in lifedrawing, claysculpting and such things outside of the CG community.
technically it is a slightly younger piece of poo. but smells even worse. ;) is there even a fresh cg app out there anymore? even the supposedly soon-to-take-over-everything modo is a whopping 10 years old already.
Post your images with IMGUR. Don't attach them like you did. Models look liek good starts, but what's the target render for these? Are you rendering these for a game engine, a CG renderer, or something else?
On top of what everyone else said, i would replace the knife as there is a tutorial on how to make it http://cgi.tutsplus.com/tutorials/next-gen-weapon-creation-part-1-the-high-poly-model--cg-782
Probably because CG-hub serves as a sort of second portfolio to some artists - and why have a poor product review on your website? Can't say I agree with them, but it's not terrible thinking, just pragmatic.