@Zocky It's the first time I participate but I think everything's viable for that contest, following the concept very close or doing your own interpretation? I think the most important is to do something in limited time and with a base idea that is given to you. That say I personally think it's always a good thing to have…
I'm not sure I follow. This is a high poly so it's not like you need to worry about poly limits, and the real AUG it is many separate pieces, so why don't you want break it up like the real thing? While you can try to paint in details like this in the difuse after, it won't look nearly as good as if it was modeled in…
CE3 SB allows us to import texture tiles into the game that are placed down directly onto the terrain. So I have taken a height map which is 512 X 512 pixels and then put together in photoshop the texture for the terrain surface which is much larger than the height map at 8192 X 8192 pixels. The reason for doing this in…
I don't know Blender, but in Max you have to export both the item and the bone used with the item, as one. Also, sometimes whatever you place doesn't necessarily work with the assigned bone, but where another might do better - in your case - perhaps the one of the head bones. As long as there isn't clipping and as long as…
You did a really fantastic job, Millenia. Almost done with the high-poly and already learned a few neat tricks. Much appreciated. @ladyknowles: If you're going to include the weapon in your portfolio, you might want to include that you followed a tutorial for it for a couple reasons: A) Millenia put a bit of time and…
The same happens to me. I just donwload the Beta today, follow instalation instructions, follow first time launch instructions and Quixel suite keeps asking me for Photoshop. I did all the possible combinations to launch without luck. And the time i succeed and try to run dDo, Quixel suite shuts down without error message…
Hey dude, take out the goblin, it is your weakest piece. Also since you are specializing in Environment Art add more time when showing off those textures, I feel you rushed that and few more seconds on the wire frame wouldn't hurt. EDIT: More time on the first environment since it is your only environment... That being…
Hey Paskie if i may suggest you keep follow one of the anuxis tips and stay more time in the block get the anatomy charts i sent you and try to work from the bones, to muscles to the skin, if you get the muscles and bones working the animal will look with perfect proportions dont worry with the detail and try to get a nice…
I just wrote a 3k word article on this, i will post up soon, but basically, use artstation. Its where the most relevant attention is. when you update a personal website or blog noone is notified and its just like a fart in the wind. when you focus on building an artstation following, every one of your followers gets a…
http://wiki.polycount.net/Shoulder_Topology http://wiki.polycount.net/Limb_Topology also... http://images.google.ca/images?q=shoulder%20topology&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&sa=N&hl=en&tab=wi Man, if you can't punch a few words into google - I'm not sure how much help I can be. I…