This thread is a collection of personal work conducted for USO; however some work may belong to others. The UDK Screenshots are also taken from the Editor window to capture to post process. This post contains a basic overview of the game, while others that follow will provide personal assets, texturing and art style…
Yeah you dont need to remesh your zbrush highpoly for texture baking. You only do that if you need extra detail on the hipoly and cant get it at its highest subdivide in zbrush. If you want to bake details from the zB high poly onto a lowpoly version of your model you can do that in Maya bit that would mean opening the…
Honestly I don't think there are much american cars from the 90's-2000's that I would want to drive in a game. I think hard and can only come up with Mustang, Vette, Camaro, Viper, and they're already in the game. Chrysler I drew a blank. Although if I saw a 90's Dodge/Chrysler Daytona I'd laugh for sure. And the balance…
I have an issue with Substrate where anything over the fogged (rough) glass has artifacts around them. Like a glow and the area around doesn't have the rough glass. The more rough the glass surface is, the more the artifacts become larger. Went through a lot of settings and didn't have any luck. Anyone encounter this…
Here's one I wrote for just updating the textures on the selected objects: <font class="small">Code:</font><hr /><pre> //global proc CRupdateTexSelected() { waitCursor -state on; source AEfileTemplate.mel; string $mats[]; string $files[]; string $sel[]=`ls -sl -tr -l`; for ($node in $sel) { string $shapes[] =…
I'd suggest popping over to the Game Art Workshop section and picking up one of the workshops. Directly with work flow, I'd say hide every damn menu in maya except the status line, the attribute editor, and the command line. Then just start using the Pie Menu and shift//ctrl drop down menus for a couple of days. It'll be…
@Panupat I pulled the texture reloading out of the for loop, definitely not my intention. I also applied some of your other suggestions to the best of my ability, I'm definitely not at a level to write well optimized scripts.....but I'm happy to say that after some more stumbling around I found a solution that works! The…
Thanks Justin, I'll start focusing on texturing. I have the ebook found here: [ame="https://www.amazon.com/Game-Textures-Second-Professional-Photoshop/dp/B0086QJ2NQ/ref=sr_1_6?s=books&ie=UTF8&qid=1347929220&sr=1-6&keywords=3d+game+textures"]3D Game Textures,Second Edition: Create Professional Game Art Using Photoshop 2nd…
One of the 3d art schools in sweden launched a character competition between the 3d art students in sweden just a couple of weeks ago. This is my concept entry so far. Now I have like 2 weeks to finish off a highpoly, lowpoly and get the maps needed to make it look good. We're allowed to use 2048x2048 Normal maps, diffuse,…
Hey All, Ive been working on a ultra high res scanning method to capture skin displacement details of faces, body parts, animals etc for projection painting using programs like Mudbox, Mari and ZBrush. I wanted to share the results, since its a little whacky and I havent seen anyone else doing this publicly. The results…