@Priscilla_CM I really like the way way you have everything blocked out so you can go further into detail. A couple things I would comment on is the bucket, the accordion thing in the back, and the fabric that goes around the rolls. For the bucket to give it more of that stylized look I would say make each plank a bit…
'Vile Lich King, of Dungeon Planet' 2016 Photoshop CC Being a fan of all things RPG and the lore that's typically involved with them, a common RPG character type is the Lich, so I really wanted to try my hand at this type of villainous creature. The Vile Lich King rules over his very own dungeon planet, using powerful…
pretty nice! i like his nose, its just like mine, may have gotten a little carried away with his nostril bump the thing is unless you had written he was the king of flies, etc., im not sure i would have seen all that. and even now that u have im still not sure i do its a great base to build the concept of "king of flies"…
model Hi, thanks for your time. I've just completed the modeling of an asset for a first person game. I won't be subdividing and making maps for this, I want to use it as is. I am okay with sharp angles in some places that will seldom get camera space, and also this is a just a prototype for a game so no reason for me to…
Finally got some time :D I'll probably be doing more than one animation, here's a SS of the idea. It's the Zombie king, he will be carried by zombies that will just get out of the grave to pull him through~ Still thinking if I should let their heads show~ Making several "possible" poses for the king, I'll be updating some…
yeah, sort of a bait'n switch. you NEED to kill the king to obtain that super-awesome item, but when doing so, you'll plummet his lands into deep despair and destruction... unless you discover the evil guy in the court who will plummet the land into destruction and kill him too. or maybe its that evil guy who are just…
Hi everyone! I’m working on a material I created in Substance Designer, and I’m running into a visible tiling issue once I bring it into Unreal Engine 5.6. I’ve attached screenshots showing how it looks in the scene. The tiling (2x2) appears especially clearly horizontally. I’ve tried making small adjustments in Substance…
First of all, I love that prop, great job! I agree with the others about the wear. I feel it and the level of dirt, in this case the lack of it, is inconsistent. Some notes on what I'd expect to see on a jukebox this worn: My rule of thumb for grime: - It accumulates in corners, hard to reach crannies and under overhangs…
Hi Was getting into Dota2 modding and found this shader and it is f**king amazing! Thank you so much for making it. Just wanted to help in my own way and made a sample project setting up skeleton king in Maya. Took me a while to figure it out and thought for future maya users it could be useful.…