Edit: It's finally finished! It's been awhile since I updated this post and I kind of neglected it. But my Cute Stylized House project is finally finished! I wanted to thank everyone on here who gave me feedback! I learned a lot from this project and though there's things I'm not too happy with I've got to move onto the…
I'm not sure what you're rendering this in, but if it supports mesh painting, you might be able to get a better look by blending a good snow and brick texture rather than using overlapping models. That way you can focus your polycount on detailing other meshes rather than modeling out the bricks, plus it's a great way to…
Overall i think it looks awesome, however the repeating metal shutter texture is the most obvious due to the fact it has the identical graffiti marking on it. If i were you i would remove the graffiti from your main map and great a separate graffiti atlas to place as decals around the environment. You can then place them…
pictures are kind of hard to see cause they are small and we're so zoomed out from the building. how exactly did you create your normals? converting the texture to a normal map via Ndo or Nvidia filter? if so, from what i can tell, its a little janky looking cause you arent act actually popping out the details in the best…
Thank you so much for your help, I feel really retarded now.. Why didn't I think of taking the normal map and using it as a guide when painting? Gah! A friend showed me yesterday - taking a picture of a crate box (texture) then creating the normal map and others in Crazybump and putting it on a low poly box, so I found…
Just curious though, are there in house employees who use ZBrush for texturing or substance is a must? So, I saw these videos of polypaint in zbrush: https://www.youtube.com/watch?v=9ONLg_gC1tE https://www.youtube.com/watch?v=cwB754lJ_Sc https://www.youtube.com/watch?v=l0iiZRVgy9o These are basically substance painter and…
Had to be at work over the weekend so i am now back for the week to progress, im making a modular building, this is specifically the building that the train is crashed into. Think im going to create multiple textures and expose the parameters so that i can just the same building multiple times but just changing the hue…
Here is where we're at so far with the floor: In order to create the new floor texture I re-used the previous floor bricks from my other floor experiments and brought them into ZBrush to create a new tiling texture. I also used the bricks to create a version of the texture that was completely broken and cracked since I…
So... things have been going a lot slower that I would like them to go. I really have to speed up and work more if I want to finish in time. I've started working on my textures and stuff I'll be using to build my walls. I start by sculpting the main shapes in ZBrush and then I go to add more detail in Photoshop and nDo.…
Being italian and with a soft spot for my country's past and its art I've got to say that it's pretty close to what Rome might have looked back then in terms of form, architecture and techniques. There's some weirdness like the acqueduct built out of large white bricks isn't really something you'd see here. It'd probably…