YEY!!! Another "Laptop" thread!! :D If you are at the start up level of things you should go with Zac's suggestion, or try Dell Precision. If not than ya sure, For learning purposes you should just spend some what money to buy a second hand iphone...and thats it, you shouldnt be spending money for any dev software…
@Sid, thanks! @Zac, that's probably next on my list. I need to get this at least presentable so I can submit some pictures of it as a portfolio for the ArenaNet internships and foliage is definitely more important than a few extra building details. @Joopson, the grass is literally just a texture with alpha on it. I spent a…
Thanks for the link Zac, we're definitely going to look into ways we can improve the cube map generation system. In other news, Alec Moody posted a video using Skyshop to demo Handplane converted normal maps in Unity. Converting your normal map with Handplane and the Unity preset gives the best quality (I've tested this…
Zac - you are mixing up sub-D and subdivision modeling. Indeed everyone uses subdivision modeling (with the mesh being divided evenly a number of times according to a polygonal control cage) ; sub-D modeling is quite different from that. I personally don't like them very much, but iirc it was an interesting thing to try…
...Why would they?=] It's probably a bigger project than Diablo 3 and Starcraft II combined. Seriously, I don't think they would even think of announcing the new MMO when Diablo 3, a single player game, hasn't even been released. It's ages out ;P Ps. Zac, how the hell did you get 2k more posts than me and you joined at the…
Well Varga I dunno. Considering that David Perry is behind this I keep my hopes high! http://www.gaikai.com/ Zac, I meant that the other shots are either doctored or staged. Like, you place the camera very carefully, put characters exactly where you want them, and so on. I don't remember seeing anything that clean and…
Hey there, My name is Zac. I've been lurking for a while and decided it was time I get involved. I've been teaching myself for the past year and a half, and working mainly in Zbrush since last May. During that time I've found myself gravitating towards character art, so that's what I've decided to focus on. I look forward…
I feel the same way Zac. a lot of people are downplaying it because it's 'just another fps', or their eyes somehow suck and can't see how gorgeous it looks. After watching their 45 minutes of gameplay at PAX last year I was sold instantly, it just looked FUN. and I think that's where it's going to succeed. fun > whatever…
That's a good idea - I'm starting to see that wave pattern- I'll break it up a little- thanks Zac Just making and adding an update list of things to do ;) - add overhead screens near the window - try out adding heavy duty cables outside window - research Deus Ex concept for idea for more props ( scene starting to feel…
Good improvements so far. I agree with Zack I think you sling shot the other way. Which is good you're finding the middle ground. I think you need to adjust the color of your lights a bit. One thing to consider is that since this is an urban environment, you get a bit of light pollution along with regular pollution. Adding…