ok cheers guys. yeah danr, I have built my own machines in the past and they always have little glitches here and there. I am pretty cackhanded myself. I suppose I should go for the vista ultimate 64bit with windows 7 upgrade option. Processor (CPU) Intel® Core2 Quad Q9550 (2.83GHz) 1333MHz FSB/12MB Cache Memory (RAM) 8GB…
Hello there ! Here is finally how i've done it with vray. It's fairly simple, but since i'm shit at understanding technical papers, i struggled long time. So i've simply overidden the mesh normals with applying 3 different materials with a special color in the bump channel as normal map for each. This is the technic i was…
Big list incoming! These are all shows I watch or have watched and would recommend. As you can see, there's a ton of worthwhile TV currently airing. I guess my friends and I are kind of TV nerds, so yeah, recommendations and comments. Currently airing: Dexter - Very well done suspenseful series, check it out. Chuck - I…
These first few posts on going to be back dated as I started the project already and I want to post up my progress so far and as I continue. 04/02/2019 I started working out kit elements and decided on a grid dimension. I found that 3m x 3m (xz) x 6m (y) was a good sized element space to fill. To keep with the industrial…
I've used 3ds Max to do this, but you have to be really careful with UV offsets or else it adds seams along the edges. Best way I found is to make a calibration cubemap, with text and names in it, in your origination app. Load it in your destination app to figure out the transforms you need to do. Then swap/flip the faces…
Whatever you do, DO NOT come up with a "range" like.... "I would like to make between $X - $Z." You just screwed yourself by saying you would work for peanuts, or maybe even just the shells of peanuts. No employer will pay you "$Z" if you already told them you would work for "$X" Come up with a solid figure like…
Hey Versan! We've actually stated previously that SUITE 1.X is not compatible with SUITE 2.X. There has been so many programming changes in the backend code, especially for material handling, for it to be compatible at all. What you can do as a workaround is ALT+LMB each mask that you'd like to carry forward to a new…
You should push the pose more, give it more character. I personally would have gone for something like this https://www.google.nl/search?q=kylo+ren&espv=2&biw=1920&bih=995&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiHxdjj25rKAhVEHA8KHWFWDY0Q_AUIBigB#tbm=isch&q=kylo+ren+pose&imgrc=Qm6QtveIhEmgGM: or this.…
ah ok So I can remove after the planes ... But still Considering that I could place phisical IMM stitches ... Les say like 30 stitches per side of a pelt , how then I would make to do all the 60 holes of the pelts where the stiches shoudl get in? and the folds around? IF I simulate the cration of let's say 30 pelt patches…
I'm an idiot, output was set to parent x 4... there is definitely not enough ram to do it at 16k... Which leads me to: Can i set parent resolution within designer? seeing it at 256x256 is rather crappy and i'm not going to remember to re-set the parent multiplier back to 0 before publishing every time... Maybe a safety…