I think I'd probably want to run a tavern or cafe or sorts. Make small food plates and nice drinks to go with a relaxed setting. Maybe do some wood work and do some interesting interior decorating.
Yes Wacom right hand, mouse left. Mouse is still handy for some operations. Sitting stressed behind the comp is a real killer. I dont know how to combat that except for a regular relax regimen. Good luck.
If you're into the sento bathhouse thing there is a place in Osaka called Spa World. I highly reccomend it to relax but if you go expect to be there for some time. Also, you'd better be comfortable being naked and/or around other naked people.
i think you can post whatever the hell you want mate, youll find these forums are pretty relaxed. i wish i could give you some advice, but my drawing skills are the lose haha.
Maybe try to add some fleshiness to the lips, they are razor-sharp ATM. I was also liking the lips in the initial version a bit more, since they seemed more relaxed and natural. On the current version the lips are very pinched in the middle.
Well, I don't mean to discourage but for now you need to learn and practice much more in order to make your portfolio. I mean, a protfolio is usually done with a purpose of getting a job in related filed. Your current level in my opinion does not seem to be sufficient to get a 3d/game related job. It concerns both content…
Max 2012 has my entire UV workflow. Cut the seams, block the groups then relax like a mofo until everything is peachy. Few tweaks along the way. Seems everyone has a 3rd party app to start it though ?
Damn. I hoped there is a more simple, more elegant solution to this. :( So basically I have to create one UV island for every piece which should have the same texture and then arrange and relax it until the texture looks good...
Looks like you're doing the tutorial that one of my university Tutors wrote. Is it the one by Barry Lowndes on YouTube? :) Here's how to do a checker material too: Most likely cause of action is to just Relax your UVs again. :)
It's relaxed to prevent distortion or stretching, you can straighten the UVs to make it align with the mesh better, either option is fine and they both have their own pros and cons. It's talked about on this thread http://www.polycount.com/forum/showthread.php?t=134749