yeah, Renaud, it very slow, because it's 3dmax. i am importing mesh to max by parts to parts, then optimising it and building up lowres over it... ...it works...=)
Checked back on this link provided by Eric- https://forums.autodesk.com/t5/3ds-max-forum/viewport-canvas-display-disparity-maybe-gamma-issue/m-p/6244836#M112797 Seems there is a workaround now for the gamma problem with VC. Manually saving it out solves the issue which brings me to another issue I just noticed. Whenever I…
Taken from the 3dsmax help file: http://download.autodesk.com/us/3dsmax/2012help/files/GUID-9596F6EF-3569-44F2-8D6C-6EB58C30BED-480.htm When you have your skeleton in the pose that you will bind the mesh to it, select all of the bones, hold alt and right click the viewport and choose "set skin pose". This will help the…
1) 3dsMax brings more money than Maya while Maya costs a lot more money to develope. 3) Maya need to support and maintain 3 platform. Cost more for same feature. 3) Extensibility? 3dsMax started as a hub of plugin. Even a lot of own funcionality is a form of plugin. Maya never even had full SDK exposure for 3rd party. They…
Hello everybody! I would like to share with you my latest personal work. Sculpted in Zbrush, retopo and uvs in 3Dmax, materals and textures in Substance painter and rendered in Marmoset toolbag.
Heres a WIP garage i did in 3dmax. It's flooded after a disasterous earthquake or post apocalyptic event. Need some major critique about the lighting i really want to nail that down.