Hello rare and fine people of the internet, I have written a quick start guide to accompany the release of Marmoset Toolbag 2. LATEST: Getting Started with Toolbag 2 Previous tutorials that I've written: Skin Shader Tutorial Portrait Lighting Lighting Methods Displacement Mapping Material Creation
Not direct. I have found the snapping at the bottom of the viewport and the snap at increment of the grid. My "problem" is that the standart cube vertex is maybe in position 1/1/1. Activate i snap to grid i can modifiy the position and the vertex walks around the gridlines. But when i dont activate snap to grid and the…
1. Model as separate objects is trouble-free baking without any reprojection errors. 2. At least in SD 2020 i didnt know any other options to achieve possibility to hide parts of the model rather than have a model separated into pieces. "Exploded bake" can solve the problem, cause we now can have 1 texture set, but it…
Hello, I am Alex. I like to make games but there is only one problem always in my way and thats modeling. I have tried plenty of times to model but I am not good at it. Now I am not gonna make a entire story about my life here so let me just cut to the chase. I have 2 projects I am currently working on! 1. is a game like…
I am having 2 strange issues in max that just started occurring a few days ago and I cannot remember if this followed a crash or what, but here's what's happening... Issue #1: Whenever I import an fbx (I havent changed my fbx settings) the mesh appears fine, but as soon as I do something to it (mirror it, break off a…
@Visigoth: you're using too many polies for the chain rings. I would make all the links hexagonal with four sides on each division ((6*4 + 6*4 + 4*4)*2 = 128 tris for the chain instead of (6*2 + 4*6 + 6*6)*2 = 144 tris). It should look better an you get some polies for the other things. Usually going highpoly to lowpoly is…
Hello, I am Alex. I like to make games but there is only one problem always in my way and thats modeling. I have tried plenty of times to model but I am not good at it. Now I am not gonna make a entire story about my life here so let me just cut to the chase. I have 2 projects I am currently working on! 1. is a game like…
Thank you for the welcomes everybody. I feel very welcome here even though I am a terrible 3d artist. Chimp ~ Thanks for the advice! I don't think I will switch to Maya or 3DS max because I am a big believer in open source software, and I am also an indie developer. Blender is more compatible for collaborations with other…
To be honest, my first impression is rather negative and leaves me slightly suspicious. As inevitable some of this might seem and while it might come from a good place, this kind of feels like an attempt to normalize AI for artists who might fully reject or boycott it otherwise (whether that's sustainable is a different…