People: "How much do you like dragons?" Me: "Yes". In the story I've been working on, the Dragons are a contentious people. :pensive: That's why I depict them as such in the art. Although some dragons are heroic, like the martial arts one on there, lol.
Hi, Frozishe I heard on a different platform what you was using UE Materials Layering System. Can you please elaborate a bit more about that expirience? Did you or other artists in the team expirienced any issues? There was so many times I've personally heard that Layering System is undercooked, buggy and some teams was…
Hi Carvuliero! Thank your for your advices! I really like that 4 stage way you showed of doing a head, that helps me a lot, gives a nice direction and workflow. I usually just jumping back and forth, but now i have a clear path. And thanks for the great reference pictures as well. Lots of them shows the views of the head i…
Hey guys. I did a small project, a bit of an experiment. I do 3D sometimes but I wanted to do some more work after the render in Photoshop. So I started a basic 3d base and made a 2d cartoon looking end result. I like the style but I think next time I need to spend more time on the comp but would really like to know what…
Is there some general things new people struggle with? The same type of stuff you see questions about here and elsewhere online? Baking issues, general workflow questions, lack of software understanding, so on? Or is it more related to lack of game development experience? Struggles to get work done in time. Issues…
Hi, like the title says I got a really strange problem with 3DSMax 2017 (SP3). I can't select some faces in a specific area. Don't know why!!! Pls help me See this Video: https://www.youtube.com/watch?v=t3MbhMQRvZo&feature=youtu.be
Hello guys i just joined because i want to start a career in 3d modeling so i was wondering if anyone could help me and give me some advice on the specs in order to build a PC from scratch since i dont have one, my budget is around 800-1000$. Id really appreciate the help! Thank you!
I am currently using nDo and I dig it, but I am running into an issue with the software subduing my baked normal maps. My general work flow is that I bake out a normal map from a hi poly model and then bring that map into photoshop and carve out a little more detail using nDo. The problem with nDo 1 is that the normal maps…
Hey So I have this ground sand gradient shader, not a real intersection shader but a cheap solution that is good enough from a top down view Now this works well for objects that have a pivot at the bottom, like a Building or a Lamppost or something that stands on the ground For rocks however, that dosnt work at all, as…
This is the image What could be causing this error? Most of the mag has little issues. Could this mean i need to bump up the roundness of this cylinder so the bake is smoother or is this another issue? Also some of those spokes i know are completely screwed up in the UVs. I forgot to do something im sure and its an easy…