Hi, I've been working on the awkward task of transferring textures from one head to another, with very different features and anatomy between the two.The Albedo is good enough, I used projection. Now I would like to add in Normal details from the the new character and add them to the exisiting layer, which had good pores…
Hi! Here's a couple of small environments I did about 1 year ago while I was studying in my 1st and 2nd semesters at Game Art and Design program at Centennial College in Toronto. It was fun working on it. I gained a lot of experience in 3d modeling/texturing and UDK. Hope you like it. Comments and suggestions are welcome…
I just wanted you to re-install the software to see that there was nothing wrong with the software itself. And by "clean" I meant uninstalling properly and make sure no old files were left behind. I tried it out with those masking presets. I do not get the same results as you do, which is a bit odd. I believe I do have an…
create a second UV set and set the lightmap UV's to that UV channel through the static mesh viewer. If your lightmap UVs are set to an overlapping UV set you will get a lighting error.
Hey guys just wanted to share with you what I did last night for the family photo. I am sure any of you who have tried have realized it can be almost impossible to get everyone to look their best, let alone smile, for a single shot. I am curious as to how many of you actually do the same for your family photos. Here is a…
We’ve just launched the Open Applications page on the official Project Rialto website. As we continue building our upcoming historical indie game set in Renaissance Venice, we’re opening the door to talented developers, artists, designers, and collaborators who want to be part of something ambitious and meaningful from the…
The proper solution to the symmetry issue is coming in the next update (finally). It's currently impossible to hide objects or texture sets in Iray unfortunately.
Can there be hotkeys for these two things? I hate opening this menu and clicking 4-8 times. I've already looked at what my MEL window says when I click these two things, nothing shows up for me to copy and paste into a hotkey.
3dsmax 2012 has an awesome carbon fiber substance material that you can bake. Outside of that I really don't see much of a need for complex shaders or even a normal map for the pattern. Often when you coat something it looses its specular properties. If I was to start dreaming up shaders, I would start looking into adding…