Hi everyone, undergrad senior here at USC (with an extra semester in the fall). Looking for any type of job/internship this summer in the LA area, be it paid or unpaid. So far, the style I've been focusing on is in the same vein as WoW/Torchlight art style Here's my work http://justintang.daportfolio.com/
- Are these guys basically using mid-res meshes for everything, instead of true low poly meshes? - Are they still baking from/to a high poly..? - Typical polycounts for common objects? - Is there a special editor/workshop to download on Steam to create assets with? - Is Substance/Quixel pretty much standard now/used for…
Got the tri count down to 76, unwrapped to a 512 (Don't know if that's too big for next gen prop that small). Heres the flat and a render. Flat http://i36.photobucket.com/albums/e2/pfassett/skin.jpg Model http://i36.photobucket.com/albums/e2/pfassett/RifleCase.jpg Going to start on the skin now. Thanks for all the help.
Hey guys, my art team done this objects for unity package. We are still processing, but wanted to share with you some images. Hope you like it! credits will go to: Grzegorz Kozłowski Nauzet Naranjo Cheers!
Hello guild. I was concepts in the artstation and then I found this one by Becca Hallstedt, I felt inspired so I produced it in pbr version. Art of the Week#36 Blender Nation:https://www.blendernation.com/2019/09/02/my-favourite-blender-art-on-sketchfab-2019-week-36/ Concept: https://www.artstation.com/artwork/NYGLD…
Hi everyone, This is my first post up at polycount. Very quickly, I'm a 3rd year student working on my undergrad in Games and Environment art. I put together this website over the holidays to show some of what I've been working on. www.joshrife3d.com You'll notice that this stuff is diffuse/vert lighting only. Any crits…
Tweak, Twist, Twerk... Here's the latest update for my iCloonie Toonie Comedy Combat series: The pic says it all... well, except for this wee p.s. re the freebie tips for other newbies: There'll be five fun i-motions for iClone in the set from this scene, which I'll also share as freebies as soon as I drag the remains of…
really nice lighting, vegetation should be in a category of its own, ive seen a few gun nutty props guys try to make a tree...well lets just say they needed more huggin