I'd say add some more geo. Those cutouts arn't going to magically appear in the bake. A general rule, if it affects the silhouette then you put it in the low poly. Hope that steers you in the right direction.
Some of your earlier props are still coming out very flat. Notice how out of place the cushions look. Needs more contrast in the shadows/highlights. Colour choices for the magic mirror/window? are nice!
I think real time GI is one of those things that people imagine they need. Like, it's going to make everything magically awesome and work perfectly straight out of the box. The reality is usually far different.
hmmm.. nope. Not vampires. Another quote. Maybe this one will help. " I was his tutor. I didn't teach him magic. I taught him ethics and morals. It is much more difficult, believe me. "
Once the game reaches the fun level at that prototype stage. That particular point when it all came together enough to be "fun". When is it (inside the prototype stage)? When does the magic most often happen for you?
The flame looks like GPU particles... with a 'fire' type of rendering. that's the problem i have with the GPU particles from UE4, it's just fucking dots. so you can only use it on like magic and what not.
This is awesome Satoshi! How do you get geo to conform to underlying geo so well? For example her gauntlet, the star and the little ornate design. Is there any zbrush magic there that can conform geo like that?
I don't know what dark magic you use but you clearly use hard brushes/lasso or whatever sharp painting tools available and yet, there is such a great softness in your art, i love it.
Yeah dude, don't go for an internship, you deserve a full-time job somewhere. Great work so far, your textures are awesome I'm just sitting back watching the magic happen <3
maybe this will help. ... the Fairy. Why do they call him "the Fairy"? Because he's a fairy. What, he's got wings, he flies, he sprinkles magic dust all over the place? He's homosexual.