Hello, Project Title/Game Name: Ichor(meaning the blood of the gods) Description: The creation of the world was made by the Ancient One, from him came 3 gods(the one is our hero), those gods in fear of the Ancient One's power put him to eternal sleep, 1 god left the world ashamed of his actions. The other 2 Gods forced…
Hello Polycounters! We at newly founded Blink Studios are making a game called SKAR and would like to share a few bits and pieces from the game as the development moves forward. Skar is a hack n' slash rpg dungeon crawler for mobile/iOS, with a following pc and mac release, so all assets are made with this in mind. We will…
turns out i haven't made a post yet for some of the stuff i did on Company of Heroes. i dunno why. here's just a few objects.. hmm kinda old work now but.. on this one i didn't do the barrels, the sandbags, or the barbed wire: didn't make the L shaped pipes between the two barrels here again, ignore the pipe. don't know…
@RustySpannerz Welcome back - I am glad you like it :smiley: I am almost finished with the environment part - visually. Just two more hero props and I am done :blush: Anyway - here is a update for you guys. A cave inside the cave ^^ Still no post production - but it feels like I cant do a lot here :D
Just finished my 2D Mario portrait that I posted about some months (!) back, never really had time to finish hijm but now he's finished and here he is! Info: http://teamlando.deviantart.com/art/Hero-Super-Mario-Bros-324718131 Hopeyou dig, will be posting WIPS of Luigi whom I'm currently working on here later :D
So much cool stuff the last few pages in here. Here's something I started playing with in my free time at work between projects. Very early, just blocking stuff out and such. Don't know if I want to go realistic and go for more detail, or keep it pretty low poly and more Guitar Hero style. [/QUOTE]
Hi everyone! I'm currently working on my main project for my master's degree — a recreation of the Okino Residence from Kiki’s Delivery Service. I'll be sharing some placeholder meshes and foliage here to show my progress. I'd really appreciate any feedback, ideas, or suggestions you might have! I'm also new to SpeedTree,…
Hi everyone! I’m pretty new to UE5 and real-time rendering, and I’d really appreciate some feedback on this scene. My main goal here is to achieve realistic, volumetric lighting and overall atmosphere — something close to the reference image that I’ve attached as well. Right now the scene doesn’t feel quite there yet,…
I have exported an obj from Rhino and the resulting mesh in Zbrush is very messy. I would like to add fine detail to it in Zbrush but am struugling to find a good workflow.This is what I have done so far:Exported an obj from Rhino with Polygon Mesh Objects and points welded. I then imported this into Zbrush with quads and…
Hi Anybody here has a problem with uploading assets? i keep having binding errors. I keep receiving this error after updating to Dota 2 Reborn Workshop "Couldn't find any bones in the wearable that correspond to bones in the hero model. Wearable items must be skinned to the hero's bones to be submitted" before the update I…