good start. The way how u build modular pieces depend if u want to use tiled texture or unique UVs for each bulding. In terms of actual architecture, all your buildings look quite flat. It is always good to play with depth. Adding extruded\recessed parts and\or depth variation with height will improve the look and create…
Hi there, The code Bartalon provides workes fine. Now i'm looking for a way to alter the code so it creates curves for all the edge loops , instead of making a lot of curves for all the intersecting parts. Maybe by SelectEdgeLoopSp or by attachCurve ? I want to use the curves to do a extrude face over each curve. Hopefully…
Ok, follow up bake question. Getting gnarly artifacts on the cross-section parts of the cover. Its a tricky area of geometry; the global extrude function in xNormal doesn't scale well for the interior cut out areas, requiring manual adjustment. Haven't yet found a good way to get a clean bake yet. Any insights on how to…
Thank you Bek and Perna, that helps to clear some confusion in my head. I used to think you needed to model all you possibly could in one mesh, that way it would look like a "pro". The fact is, most of the time its easier to add different objects than finding a way to extrude a circle on some complex mesh. Thanks again.
Cool stuff so far! Some critique: Search for some more reference on the muscles and folds. Maybe look at some ingame stuff from Overwatch for the folds. And try to overall make the silhouette more interesting. Bigger shoulderplates, bigger engine pack on the back, let the belt extrude more,etc... Anyways, nice stuff.…
If you're in Maya, you can do this too, albeit a bit differently. You could duplicate the mesh, delete all the faces where you won't want the net, then bevel all the edges that are left. Then delete all faces save for the ones which were just created through the bevel. Then extrude those and add support loops where needed.…
@ mAlkAv!An Thanks, that was exactly how it looked for me. But if you look really closely you can see the edges running around especially on the extruded box. It becomes more visible if the diffuse color is not white IMO. You really have to look twice to see it, maybe this is just how it supposed to look after all and I am…
One of the biggest advantages, honestly, is it's integration. You can use the modeling tools right alongside the topo tools so it creates a really powerful toolset. And it works both ways ... I will often use the topo pen to create new geometry. Like, drop a reference image into the viewport and then use the topo pen to…
Yes, I had noticed that snap in 3d app non is 100% reliable, so I don't use it; instead I have move and extrude everything using numerical input. This give me a perfect alignmen in 3d app even at greatest zoom. With this metod the bad split are gone, but I have this evil pixel yet. Changing scale not solve the problem
What you have here looks pretty good. Was there some limit to how many polygons you could use? What was the project outline? One thing I could maybe suggest is more extruding parts to reduce the whole box shape. If you haven't already maybe you can make it so it opens and create some interior too.