Hello there! Recently I started this project that hopefully can make it to my portfolio. To keep things short, I would really appreciate critique on every single thing that is bad and ways to make it look better. It's still work in progress but here's some screenshots on the progress so far. Blockout: Progress so far:…
Hey there Polycounters, this is my first post. I'll have to start a sketchbook and art dump thread here asap, but for the meantime figured I'd use this thread to showcase the work I'm doing as Lead Concept Artist on Digit Game Studios' Kings of the Realm game. Here's a Time-Lapse video of a concept piece I recently did.…
This is a project I'm working on with two fellow classmates, the project started as a level design for Unreal Tournament 3. All the modelling has been done and we're now in the process of texturing and finalising the environment. Because of time limits only one side of the environment will be completely finished for now,…
Id like to have my lights glowing in the reflections as on the ground tiles if possible? Ive messed with the world post process settings and have had no luck. anyone know if this is possible?
Hey guys, I'm following this tutorial http://eat3d.com/creating-turntable-animation from Eat3d about making turntable animation inside UDK and I'm having some problem. Well at first, everything worked fine but when I imported a custom asset with a 2nd uv channel and then play in editor, everything is so dark. What setting…
Hey Polycount! This is my final major project at university, I'm mostly finished with it but hand in is in a week and I was looking for some crit? Right now I'm trying to get the AO to look well balanced between large shapes and small objects. Any crit will be greatly appreciated :)
First time posting in the 2D section, finally ventured out from the 3D side of things :) As part of my uni work we have to produce a street based on a historic city, I chose to base mine in Ancient Egypt. This is my progress on the painting so far, any feedback on what I could do to improve this would be highly…
Just a fun little thing based off a concept from Next Level. this guy is 1013 polys and fills up (1)512 (1)256 (1)128 texture sheets for each channel. I got lazy in some parts but ohwell. Took about 9-10 hours.