Edit: Sorry for the huge-ass reply, but I feel the issues could be broken down further than just telling you what to cut. :poly122: +1 to Chillydog12345's post, though. First of all, congrats on getting to a point where you're applying! I think what you need to work on most is presentation, to be honest. Medium grey is the…
In 1.7, I was able to export pbr spec gloss while working in metallic flow. I can't do that in 2.0. My options are to rework all the texturing to spec/gloss with the new pbr-spec-gloss shader (for some reason, existing layers doesn't auto update when i add in specular channels) or retool my shader nodes in blender to…
I'm looking into the eyes, thanks for that feedback Pyrzen! So I have a question. I'm trying to figure out how to render in Mental Ray so I get the hair, but I also want to get PBR textures, since I'm using Substance Painter. I have been researching for the past 4 days and cannot figure out how to do it in Maya! What would…
Just an FYI, Unreal Engine 4 is free, you can go download it whenever you feel like it. Nope. The way Unreal and Blender render materials is totally different, afaik it is not possible to get an accurate result (as in something that will look the same in UE4) out of Blender because it does not use PBR (although some…
Description: We're Drop Games, Inc. a newly founded angel-backed gaming startup, and we're growing our team! We're hard at work on a cross-platform fighting game built on top of UE4 and AWS. The project is past its prototype stage and we're rapidly accelerating development, which is why we're looking for talented…
My first PBR character, based on Veronika Firsova's incredible concept. https://www.artstation.com/artwork/8eLQEn This project would not have been possible without the guidance of Vincent Ménier, who mentored me throughout the whole process and helped me better appreciate a traditional studio pipeline.…
You haven't specified which studio you're looking at. This like that other question which put a generalist character artist against a generalist environment artist for a random environment artist position really needs to be more specific about the requirements of a job. I know of several game studios that have never heard…
Fallout 4's' Modular Level Design Excellent tips and primer on building modular kits and environments. This one's available for free. Technical Artist Bootcamp: Shaders 101: Foundational Shader Concepts for Tech Artists Great introductory concepts for those looking to get into some shader work. It's mostly done in UE4's…
Update! So I spent most of yesterday blocking in my materials and adding details with ndo. I have been playing with different lighting setup in UE4 using skylights and ambient textures hooked up to the camera. The reflections are a little fuzzy at the moment and not totally sure why. My basic plan of attack is to start by…
http://www.artbypapercut.com/ http://wiki.polycount.com/ By maps do you mean textures? If you want to learn about the latest "next-gen" texture maps, here's 2 good articles. http://www.marmoset.co/toolbag/learn/pbr-practice https://www.marmoset.co/toolbag/learn/pbr-theory Along with 3ds Max you might want to learn a…