Well, I guess Modo indie could be justified as paid demo, but one thing to consider is that the Foundry no longer charges $30 for the Modo demo like Luxology used to do, and the 30-day trial can be extended by writing customer support and asking for more time to eval. And unlike Modo indie, you will get the full experience…
I'm not talking about the demo Glib, I'm talking about the point at which it is released. Releasing a demo before the game itself is where I tend to see problems. Unless you have a substantial marketing budget to keep the game in the public eye consistently after the demo is released, it seems best to release the demo with…