https://syncsketch.com/sketch/FBALHwm8oZ3i/ Hey all I've got a few clips lined up and I'm getting them ready for putting into a portfolio but would like some critique before I put it all together. I've got some in progress game clips all set up on a sync sketch space and was wondering if anyone had any feedback. If nothing…
I am looking for games where i can learn while playing it. It can be environments, animations, vfx any genre really. But you gotta point it out. - I played games like AC Odysseys and learned a lot about trim sheets and modular buildings. -Played Hades and learn a lot about 2d game environments ?? What other games would you…
Hello there, it is my first time designing a Game UI prototype for my personal Project. Problem is, it looks very boring and lifeless, meaning I have room to improve. Being it my first time, I have literally no idea what to pay attention to and how to make it more user friendly. I hope to get a general assessment how I can…
So this is my study diary. Hello, I apologize for not having a sketchbook. Since I'm not very good at it, it didn't seem like the right thing to do. I've recently started learning about 3D modeling topology. To truly understand it, I've created a personal exercise Inspired by Frank's posts on this forum :) , The idea is to…
Hi all, hope your day is going well. I currently have some availability and am looking to take on a couple of projects. I've attached a few examples of my work and will leave the link below to view my full portfolio. My Portfolio can be seen here - https://www.artstation.com/jon_hopkins I have more than 11 years…
Hi guys. I have a question about shading. I need to use a low-poly model and set up shading on it in such a way as to preserve the sharp corners on the model's border, but I can't do it correctly. I tried to use the Data Transfer modifier to solve this problem, but you can see its results on the middle model. Tell me how…
Hey everyone, I’m a bit stuck with the retopology of a model I’m working on. So far, I’ve always kept my retopology fully quad-based. But recently I’ve been looking at works from pro artists on ArtStation, and I see that they often mix in a lot of tris/quads. Especially in dense areas, I notice many faces being built with…