heres part of the script that ive been working on if anyone is interested. Essentially what its suppose to do is select the UDIM patch user specifies. For example if user say select 1001 UDIM (u1_v1) uv, it will select all the uvs within the UDIM tile boundary. Its using PolySelectconstraint as the backbone for the uv…
3/11 - 2 hours 45 min 3/12 - 2 hours 3/13 - 3 hours 3/12 was a bad day, but I was able to talk it out and I feel better now. Along with that I made some changes in my life so hopefully I'll clock in more hours as I go. I've mostly focused on memorizing anatomy, facial proportions, and inking/line confidence, here's one of…
I need wait for granite license. Is there another way to achieve the same result? I give you another example, because I feel we did not understand or I do not understand your answer. There is a simple mesh with 3 UV's. Now i want to make 3 materials in one mesh. My intention is to have three 4k textures in one mesh. I know…
Cool start! 1. Focus on making the room layout logical and believalble 2. Add human scale reference. Add FPS or 3d person character blueprint to walk around an test the space 3. Make sure the storytelling and props are consistent. Cables, seperation between floor and walls. cealling. lamps, wall sockets, door,
While the high looks decent, in my opinion it is not quite hitting the mark with how thin and tiny many things are. By that I am not saying that they should be stylized or exaggerated but rather that they should be making sense in terms of scale, thickness and roundness for things to look like actual sheet metal and/or…