I'm a big fan of mood boards, ripomatics and the like. Being able to put together a bunch of images that show off the look and feel of a game (or movie or other creative product) in the preproduction stage, even if most of those images are taken from existing products, done by other artists etc., can be a quick and useful…
Hey there, I'm Jules! AutoAttack Games is an independent game studio founded in 2014, currently developing its premier game: Legion TD 2. Legion TD 2 is the first ever competitive tower defense for PC, to be released in 2017. It is the standalone successor to Legion TD, the hugely popular Warcraft III mod played by…
Anyways, after living in the World of Warcraft for the last 1,5 years(have old users been deleted or are the forums just revamped?), I've finally started to do some modelling again. And well it seems alot of things have happened since then... Now don't get me wrong. Im really excited and anxious to start learning all the…
EDIT: I really meant this to be in General Discussion, as I have another thread I'd like to post in 2d/3d Discusion. I don't want to post two threads in the same forum, though. Could somebody move it for me? With the recent advancements in game technology, and 'next-gen' development underway, games are beginning to fall…
What Are You Working On? Ahniketos alec2002 AlexCatMasterSupreme Amaury AntonioNeves AuDreee Ben716 Biqz BonaB CaptainKiwii charlyxxx chemotoledo model Curlscurly danpaz3d dtschultz FappaR Fridock Frimenitnet Funky Bunnies GabrielCardinal Generic_Human Goat Justice Grek28 GTiber guillen Jack M. javi JaySmitt model Juliairb…
You're not hallucinating; Blender's baker is actually as bad as you think. It supports cage baking in Cycles, but it doesn't have antialiasing and it's pretty slow. Maya and Modo both have bakers with antialiasing, round corners, and cage projection. Mudbox has antialiasing but doesn't have cage projection, so you'll get…
Normally I was a level designer. I had used Age of Empires 2-3's, Warcraft 3's and Crysis' Level Editor to create maps for contests and even joined a couple mod teams. Then there came a time I felt that I had to make a decision about choosing a more " fundamental" role for myself. Then I went ahead and made the mistake of…
C&C (1) For future character submissions, I would pick only Warcraft lore-grounded races (Those not available in Character Creation are fine; Murloc - Ogre - Furbolg - etc). Sure foxes are present in in WoW, but creating a Fox humanoid character does not match up with the current Lore. (2) If you do plan to create a new…
Agree with Flaagan completely. I'm not usually one to talk ill of blizzard, but they actively foster loyalty to a degree that's potentially harmful to their fans. They can only employ so many people, give internships to so many people and they stiff arm their fans into doing their own very, very unique style which isn't…
Different ways to do it however the following should give you an overview: -You have a basic character mesh for the character (nude character more or less). -Several basic character meshes are sometimes skinned to the same skeleton for the animation. This is the case in games such as World of Warcraft (male and female…