A few Notes: – Since this work is not endorsed nor officially approved by Blizzard Entertainment at this point, all that is about to be mentioned here is considered a ‘fan-fiction’. Our goal is to approach Blizzard at a later date to pitch the idea as a whole, and the project in particular, to them with credible materials…
Yeah, I agree. Remaking an old game environment or character is not as easy as it sounds. It's quite a fun challenge when you also have to do some redesigning as well. With my most recent project, I tried to stay true to the original but my upcoming project is going to be another remake of a horror game environment but…
Hi there!! I am a 3D Artist, currently living in LA and looking to put my foot in the door of the game industry here in US. As I don't have much experience with games (although I have a Master's Degree in Game Art and I studied some courses at Gnomon School) I was wondering if there is any game project in need of 3D game…
Hi there, (Like a few others here) I have been given the assignment to create a number of 3D models for a college project, each of which has a set limit on tris. The project was split into 2 parts, firstly a set of 4 objects, each with a 500 triangle limit, and a texture size of 512x512. The objects were: -A melee weapon…
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Hello Everyone, I just wanted to touch base with you and let you know a little of who we are and what we do. We are PoBros Inc, a small team of people dedicated to creating high quality Casual Video Games. We completed Alice's Magical Mahjong and it was released with great success! Please go and check out our game here:…
I was able to find a solution, but it was considerably different than what was described above. The critical requirement here is that I am using a combination of Substance Designer and World Machine to generate a high res mesh that *already has a texture set*, i.e. albedo, normal, roughness. The goal is to generate a low…