Thanks for those links. I noticed in one of the videos, he was just using bipeds for the storyboard...is it possible to do the animation first and then add meshes over the bipeds or has he saved the animation for each biped and loaded it into a fully rigger character mesh and Biped (im not explaining this very well)? I…
one your eyes are in the wrong spot. They need to be moved out to the sides some. Next the nose is way too skinny. Now to the texture. Good start, but you need other colors other than your base color. You know make it look the guy hasnt slept in a few days. eye lashes! I'll let others fill in the other blanks.
the problem is the president hasnt shown respect for the constitution,article VI clause 2 states that all treaties we are signatories to are the law of the land,bypassing the UN on Iraq and ingoring of the Geneva Conventions as a "quaint and antiquated" document is a violation of the constituion and an impeachable offense.…
Started the Shape inside of Maya then took it into Zbrush, Havnt used Zbrush in a while but really want to get better at it really want the rock to have a broken cut up look, then its going to have plates covering parts of it and wires coming off of it. Going to have to exposed parts of the rock slightly glowing green with…
And that makes sense. So from an artist perspective I might think this; If it means a good piece of content gets into the game after having been stuck in workshop limbo forever then why not? If it provides you with a way to get your items into the game and thats your end goal and for whatever reason that hasnt happened…
This is looking pretty solid but I think his arms are way too thin. I'm guessing you are going for a gaunt look but even still the way the sleeves look, it looks like he has twigs for arms. I would give that a bit more thickness since you should also take into account the volume of the sleeve material and the fact that…
Thanks so much for the encouragement guys! As exciting as this is, its a big move and kind of daunting, so this is all very nice to hear. Listen, learn, and absorb is what I'm getting and definitely something I can do! So honored to be amongst this amazing polycount community and will do my best to offer back a fraction of…
Thanks, Avanthera. It helps immensely. For anyone else who may be daunted by the amount of typing, in terms of importance, the questions are prioritized as follows: "Simple" (MUST-HAVE info) "Advanced" (Good info to have) "Rankings" (would be nice info to have, but not as important as the other two) If you're pressed for…
Haha thx, shouldn't look to much like ed though. But I'm affraid that will be hounting me for the rest of the process, maybe I do need to lose the tongue :s Did some work on my item for brewmaster, it should represent all the spirits from his ulti. Although some colors are a bit blend in a bit because it would look quitte…
Hey guys! Just an update with the texturing. Just started with blocking in some colours, the next step will be to start filling in the dirt/grime and scratches. I always find texturing in Zbrush a little daunting but I thought I'd give it a go. If anything I will do touch ups and extra definition after the retop and unwrap…