more complete info can be found here: http://www.kxcad.net/autodesk/Autodesk_MAXScript_Reference_9/interface_maxops.htm search on that page for 'CloneNodes' example code: [php]--Clone the source. result = #() --Instanced copy. maxOps.cloneNodes object_to_clone_here offset:[0,0,0] expandedHierarchy:true cloneType:#instance…
Old thread Warning, but looks like Bioware/EA annoucned Star Wars: The Old Republic today, the rumored MMO set in the KOTOR world. Here's a link to some screen shots: http://www.1up.com/do/media?cId=3168646&sec=IMAGES. I loved KOTOR, but will have to wait for some more info about this one.
PORTFOLIO/CONTACTS https://sakamotochaton.artstation.com baptiste.escuder@gmail.com ABOUT ME Hello, good people of Polycount. I'm a 3D/2D artist based in France. I have experience with the following softwares : 3DS Max Adobe Substance 3D Painter Blender Photoshop I have the most experience modelling 3D vehicles, especially…
Hey guys this is my first post. I just finished painting this up and I was wondering if anyone was interested in modelling it? I'd love to see what it looks like in 3D, all textured up nicely and I figure this would be the best place to go! I haven't done the back, but it's based on the Tiger 1 tank from WW2 so feel free…
Just wanted to share my recent work. These are lowpoly :) Sci-Fi Space stations. Average polycount 30k, each uses same 2048x2048 texture pattern. Backgrounds are also mine. Here is HD video demo of them in action with some shaders: http://www.vimeo.com/2634762 Some images: Rest of shots here:…
Hi, dear poly-count users. I'm interested to see if some of you would be rather generous to give me matcaps in jpg format or blender render materials. The materials would be: various metals and polymers. The exact kind you would see on pre ww2 and modern guns. I'm not interest in blender cycles, it takes me too much time…
I wanted to improve my hard surface skills with 3dsMax, so I decided to model and texture a MG-42 with a lafette tripod from ww2. This will be a hard and long challenge for me, I will keep this post updated. My reference sheet (I lowered the quality , it was too big) : My progress so far on the MG42 : I am still working on…
An example with a bit of Googling http://www.3dbuzz.com/vbforum/showthread.php?124279-Basketball-texture&p=1425506#post1425506 You might try making a quad sphere (so no pinching at the poles) and tiling a small hand-made map across it. I don't think anyone's going to complain about bumps not lining up perfectly with the…
well of course I respect your wishes :) there you go: http://udn.epicgames.com/Three/MeshPaintReference.html (this may be the best one) http://www.carlk3d.com/udk-vertex-painting-basics-post-21/ http://www.laurenscorijn.com/vertex-blending-snow.html and althought you don't want, if you don't mind nevertheless, a video…
Hey, for the base model of the head you could take a look at this http://www.3dtotal.com/index_tutorial_detailed.php?catDisplay=1&roPos=1&id=1804&page=3#.UoJ9__lWySp This could help you creating a proper head model. You could export this to zbrush to do some refinements but there is no need to create it completely in…