The inner side of her eye socket is a bit on the shallow side. Getting the shapes of the lids better defined is going to help get your likeness a lot more easily. Looks like the orbits needed to be popped out a bit too. It'd be worth grabbing a reference where her bangs aren't hiding her forehead shape. Tip of the nose has…
@drawntothenorth Thanks very much for pointing me towards those sites, they're exactly what I need and they've helped me a tonne over the last few days. :D Went over basics of constructing a head again: Practiced what I had learned from Ctrl Paint by trying to paint a nettle for a profile picture but I'm quite a slow…
Really, I think the difference between straightening the bottom and side edges there would have been 0% noticeable, and it would have actually made hiding seams easier, since the sides would be aligned. It'd also make it easier to paint the straight lines if necessary. I guess it doesn't really matter either way, but in…
Hi @kotis2 It's coming along. But you have major issues with the primary forms and plane changes. Just to reiterate what @BestiART said, you need to take a step back and focus on your larger forms before diving into detailing. I recommend doing quick sculpt studies to get a feel for the different planes and more…
it's a good start =D! You can probably lower it down some more by making a really low poly cube sticking it over top of your current model and then transfer map the normals to get rid of all the excess loops making the doors and cracks. Also I'd throw some dirt down on the bottom left corner and on the side like in the…
From what I have seen of the weapons we have here (all the gen1 with regular barrel, and quite old), the paint seems to chip off the scope at the top the most, not the sides. I guess that because if you are holding in and do a mega awesome army roll in the dirt (im in the air force, and think the army is stoopid), it will…
So just a diffuse and specular blip? Im looking on pimms site and only see one on texturing which does cover modeling but not advanced enough for what Im seeking. Im looking for one for next gen creating the hair volume. Things like the edge loops and should follow the flow of the combing, or things like over or under…
i lived there for 4 years and its very sad.. the city got messed up.. but it was bound to happen.. they have pumps running 24/7 just to keep the city from flooding when there isnt a hurricane.. the problem with new orleans is that it is like a bowl.. with water on all sides up to the rim..but the worst of all is now there…
I'm interested in pursuing a position in QA, in hopes of getting my foot in the door.I don't have experience as a tester and all I have is my portfolio of various art assets.What's the best approach to getting tester experience?and are there any sites that frequently mention beta tester opportunities?
Is there a way to set or force 3DO or any of the programs, to remember where/screen and size it last was? if not it should be. Its getting rather annoying, that every time I open the 3Do program it fills the center screen 3/4 in height and 1/2 the 2 side screens. I have to re-sizes the dam thing every time, and also move…