This is seriously the last issue I'm having with the cat rig. When I twist the ribcage, it does not rotate around it's own pivot. Instead the ribcage rotates around this blue controller. I want the ribcage to rotate around it's own pivot. I made a video showing the problem. I really need to figure this out. I don't forsee…
You know that visual bug with Orientation constraints on bones attached to controller objects? Even if you attempt local/world offset on/off, opening the file the bones pivot has been oriented differently. (Say the bones pivot is at an 15 degree angle, it pops it to 0) Is there a way around this other than having an…
Reimporting then the brush cursor alignment /assuming the pivot is off/ no longer centered to the model. (don't know how to adjust the pivot in Zbrush) I use the x option to create a symertical standard brush stroke here or there and it doesn't work like it should the left side is off and doesn't retain any stroke details…
For the tiling UV thing, I don't think I've seen Maya automatically offset UVs the way you describe. The typical way to move shells is in the UV toolkit; there are buttons in the UI to move them. Setting the value there to 1.0 is what you want. For your grid snapping problem, your scene grid is fine, but the pivot handle…
Tile it in max/maya not in photoshop. You can stack UV's of similar section on top of each other in the UV editor. The quick way to do this, is to run symmetry twice on your object and flip the gizmo however you need it. This will copy the geometry from one side (including the UV's) to the other. Or copy one mesh piece…
Yeah the dis-assembly lever is slightly elevated from the body of the gun just past the really flat part near the pivot so no wear there. However a little closer to the pivot may build up some wear after some heavy use. Also my gun looks a bit more like this one where the slide meets the body. Even when the spring is…
I'm not super-experienced with mirroring animation, but what are your bone pivots looking like? Like, how did you mirror your bones? Can you post a screenshot with the pivots shown? I'm wondering basically which axis needs to be flipped and which axes can be just plain copied as-is. You might be able to just copy…
I like it, I'll like it a lot more when you start to flesh out the materials a bit. You clearly have an idea where the head goes and what its limbs do but I'm left in a bit of a fog. I feel under qualified to comment other than your bone chains are missing the terminators. A bones length is a line between 2 pivot points.…
I always thought they just rotated from a single pivot per blade. At least for smaller camera iris's that looks to be true. [ame] http://www.youtube.com/watch?v=s2a4_J9t5Os[/ame] [ame]http://www.youtube.com/watch?v=W5RBZb7SqS8[/ame] [ame] http://www.youtube.com/watch?v=VUoVnl9PjPU[/ame] So for rigging you could just have…
Thanks for the replies! I did make sure that I was in object pivot mode rather than custom or component mode before posting this thread. I tried all the other pivot modes as well, but I was still getting the issue. I reset the prefs and tried running Maya with the default prefs from a fresh installation. No go. I tried…