Agreed. I miss my kickass soldier. As for nerfing the sappers, that was to encourage team play. You need to coordinate with your team so you bring down a sentry as someone comes around the corner that can hit it with something heavy. It's not all about the damage it does, its also about the time it is sitting there idle.
Currently involved with the Rome: Total War engine for a mod. It's pretty simple to use, but has some serious limitations (obviously). I also mod the GTA: San Andreas engine, HL2, Operation Flashpoint/VBS1, IL2/Pacific Fighters and the Lock On: Modern Air Combat engines. They are all pretty good in their own right.
https://imgur.com/a/dKaZ7Fa Can anybody explain what I am doing wrong? This is my first time working on clothes physics in UE4 and I don't understand why his coat is all up in the air when he is just standing in idle, why it's not falling to his legs as it's supposed to? I don't even know what is responisble for this issue.
I'm doing a bit of research on games that have an art style that is fairly low budget yet looks cool. A couple examples include - Patapon http://i12.photobucket.com/albums/a217/youaremykilikiller/tgs-2007-patapon-screens-2007092003.jpg and Flow http://cache.kotaku.com/assets/resources/2006/12/flowgamedev.jpg Anyone have…
hi, i made a skin for a model but when i try to view it ingame for the most part it is white, alot of the skin is made up of light colors which are the areas on the model that appear white ingame but the darker colors appear fine ingame. anyone know how i can fix this?thanks. btw when viewed in md2 viewer it looks fine.
Hi everyone, i decided to give sculpting a shot, so here it is, my first attempt at a head. Not finished in any way, and something seems off about it idk what lol. If you guys can point to some tips to improve myself, i would appreciate it a lot :awesome: P.S.: Don't know where to go from here xD
Hey guys, I'm working on this character for my final demo for school. He's an engineer. This is the concept I created And here is my current progress Still a bit of stuff left to do. I need to fix up the skin and give him a better weapon. I'm also going to give him a simple rig and an idle animation. All comments are…
And here is some extra retouching I've been doing, while learning a bit of Mari for hand painted textures! And a little animation... This is the unholster animation, and the idle loop. I'll go on with adding some more animation states, and put all togetther in a little interactive animation in unity!…
I was finding that my flight cycle was looking more like an idle and needed some real finesse so that it was readable as flying without having to move her forward. I have begun to animate elements of her to give more of a feeling of wind rushing past and creating more drag on her limbs.
Idk folks, how is this one looking, these fellows just aren't ones of interest you know? It seems as though this dude has like 4 horn variants, the one I was going for was rather difficult to grasp, so I tried another one, however I made it so it was at his bulkiest/oldest/