Hey guys, I'm trying to get a good interior lighting setup in UDK using lightmass, but I haven't been able to create a setup where the interior looks well-lit. I would like some help from the more proficient UDk users out there. I don't know if I should be using more lights than the dominant directional light, but I…
after I bake lighting I have these strange violet shadows in my light maps. My enviroment color is a dark violet so that might me part of it, but these are very distinct.
hey, looking good so far. most of the assets are pretty solid too. i think the biggest problem is the overall composition, the scene is lacking a focal point. the lights are placed in a way that would be realistic, but doesn´t help your composition, you should use the lights to highlight certain parts. for example the…
You are about right. Well, I rendered in production, but try to keep my lightmaps as low as I could to speed up the renderings, I thought resolution was more or less good, but if it popped up for you I might have to increase then for the next versions. The only problem its that light baking takes a lot, so I have to do it…
Hi, So I have an interview coming up, and while I have most of the skills required, one area I feel I might be weak in that they are asking for is "help deliver our next-generation lighting solutions." I understand PBR, I don't know if that is enough. But I'm not sure where to start. Can anyone provide me with any links or…
Hello! I'm a part time Photoshop instructor at Vanarts for the Game Art and Design Program. One of the assignments for the term one students from another instructor is to make a dragon. From Zbrush to low poly to Marmoset...In 7 days. Since I don't have any other work right now, I'm gonna give it a shot as well and spend…
My name is Adam and I am a 17-year-old CGArtist/Animator For this project, I used a combination of 3D and 2D techniques. the 3D base was sculpted in Zbrush core and rendered in Blender's Cycle Render with a toon shader applied Then I went in sketched out the shape of the model and added my desired colors in Paintstorm…
This is coming along nicely! I'd love to see some rim/back lighting on the outer meshes. Upper left and upper right seem needlessly dark, and devoid of visual interest. Same with bottom left & right.
You can use alpha based lighting on directional lights as far as I can remember, there is a way to assign a material to lights so that it 'projects' the image. http://udn.epicgames.com/Three/LightingReference.html Might help a bit more.
Hey! The modeling here looks really good to me, so great job! The details on the train engine are really solid. As far as critique goes: - The sky seems really low res. Find a higher resolution for this. Check out the clouds in the upper right corner for the most problematic area. - The lighting feels flat and pretty…