i always lol when i say ppl ask for render setups. more so on your case, cause you say you cant model that well.. Well if you cant model that well, instead of asking for beauty tips.. ask for tips on how to model. Don't you think?
I wanted to mention the freebies on gnomonology(thegnomonworkshop), there are some got tips in them and they are free. And you should consider watching someone sculpt a tutorial(at least if he the author says something and it´s not timelapsed like hell).There are always some tips and tricks in most videos.
Thanks for the comments guys :) Anyone got any tips on how to unwrap this? Should i attach all the objects into 1 model and unwrap it, or have seperate models/objects with it's own UV map and textures? Any tips and tricks you have is very much appreciated :)
Thanks Ichll3D, that's an awesome tip. I'll try and get some bits in like that in the blank white area beside the canister Here's how the gun is looking so far. Just need to do the tip and handle and detail bits as mentioned above and I'll be done :D
@linkov: Implemented your changes Update from tonight. Regarding the hair though, Think I'll tackle that later. I was originally trying to do a Tin-Tin Fro, but it looks like I'll need some carefully placed hair planes. http://p3d.in/XKuDG
I wouldn't be surprised if this versions beard was responsible the resonance cascade. More on topic though, Tim Schafer just condemned the fire/hire cycle the games industry goes through. http://www.gamespot.com/news/tim-schafer-hire-and-fire-cycle-bad-for-industry-6398714
@Maxivz, thanks for the encouragement and tips @Tigg, thanks for the tips and image! Update, silencer WIP Its a mixture of two silencer types from different P90 savage hunters I found. Namely the cap end from the left reference, and the holes from the right reference.
I'm doing a dino rig for my animation showreel and would like some feedback before i start rigging. Any tips like where to place certain joints, and how to change joints to fit my purpose is very welcome,- I was planning to use a skeleton generator (like in the pic) but if someone simply has a good tip on a tutorial for…
Hi, thanks to all for tips... if anybody has anything else or more tips, please share them :-). BTW that admir image, that isnt only cleaned mesh but also a mesh with additional work, am i right? he had to sculpt some details on that because the original mesh lacks the additiona ldetail?
Hi MightyBake, there seem to be a bug with how tiff 8-bit is being exported. I can see it in the preview window, but I am unable to open in photoshop. It is missing the .tif extension. Once I rename the file to include the .tif at the end, then I can open it. All other file formats are fine.