Hello polycount! I'd like to share a 3D project I've been working on where I digitally taxidermy animal mounts in order to practice sculpting in zBrush and the whole retopologizing workflow. So far there are only two but I hope to continue it and see what I can learn. #1: Marsh Menace This animal uses its false head…
For modeling it's a matter of preference nowadays. The real difference comes when you must do more technical work such as uv mapping, retopo and similar. In that case there are softwares that are more advanced and fast than others. Blender was my first software, then i switched to Maya and used it for 5 years, in the…
Hello! my last project on free time, sculpt on zbrush, retopo with maya, texture on substance painter, hair cards paint on photoshop and render with marmoset.
Game ready asset done for the Hero Prop assignment at Think Tank Training Centre. Responsible for all aspects of the model. Modeled in Maya, high poly details sculpted in ZBrush, textured in Substance Painter and rendered in Marmoset Toolbag 4. Please feel free to check my post on…