You heard wrong imo. Blender doesn't even have a proper relax function for UVs. It has some useful unwrapping tools, especially if you like unwrapping things in straight lines, but it could be a lot better.
Feature requests: Spin Edge, Relax Loop, Flow Connect, PolyDraw, and any other feature, not already in Spacedraw, you think is possible from the old 3dsmax Polyboost plugin as seen here: http://www.polyboost.com/features_modelling.htm
I use milkshape to make md3 files into something max can use, but first i find a good frame that has a character in a nice relaxed pose with nphierno's tools and delete any animation it has. Alex
You have a couple options, you can just meshsmooth a cube or you can spherify a cube for more control over the divisions. I like to do a spherify > relax > spherify stack for nicer edge distribution.
This stuff is fucking awesome, Vivin. The only complaint I have is that there are a few places with some loosey-goosey anatomy, particularly on the guy with the helmet and the relaxed pose with the lion and his friend. They're still super nice, though. ; )
Has anyone found a way to set default settings in the various unwrapping tools like in earlier versions...I am currently toying around with the trial and the inability to set the Relax Tool to use 'by Face Angles' as Default Setting is more or less a deal breaker for me...
Try uploading your high/low .fbx's for us to take a look at. Other than your UV's needing to be more carefully unwrapped, relaxed, and packed, it could just be an projection error from your two models.
╭( ・ㅂ・)و ̑̑ ˂We Are the Crystal Gems!⁾✩ This video is a quick ZBrush Speed Sculpt of Garnet from Steven Universe. No talking. Just some nice, relaxing music by In love with a ghost. https://www.youtube.com/watch?v=Tc5AO4oKLGk
A few years ago there was a bug when using Vol Select in vertex mode, where it would randomly select solitary vertices at full strength. This was for a pre-rendered animation. Solved it by adding a Relax on top. Not sure if that helps or not.
Day 14 - Oops forgot to post for the last 2 days, I took Thursday off as a relaxation day, and yesterday I started to work on some fan art of Androxus' pistol from Paladins: Champions of the realm