I've not really done much modelling recently, at least none that I have any interest in any more. Modelling was my first interest in game development though, and I even work with some folks at TF2Maps.net to make a model pack, earning a Map Maker's Medallion in the process. It was the Construction set, which you can find…
Hey Guys, I'm trying to get into High to Low Poly Baking However, I have no Idea how to approach it. There are so many settings and configurations. I do not know how to start. An example is the Sci Fi Floor tutorial for 3d Motive. https://www.3dmotive.com/f100101 ++Link Fix++ I have not watched it but I wanna make a floor…
I just think that having a poly limit for baking is something that Marmoset should try to overcome at some point, even if one does a good job in ZBrush to not overdue it with topology, there are just sometimes projects that have so many objects, and / or with small details, where one simply can't get away with sub 50mil…
his work is actually pretty decent and he doesn't lie when he says that no one will work for less money... charges 12$ per prop really makes me sad that this shit keeps happening
@oXYnary " Is there a way to have two AOs in my maps with each option?" - Not currently, if you need two copies of the AO with different settings, you'll need to change the settings and bake to a different file. "Also, is there a way to have sub-sub groups?" - No. " Is this where variation comes into play?" - Variations…
It's not game art specifically, but it's relevant and I thought this would be of interest to some people here. As a Christmas present, I wanted to make a bracelet to 3d print based on one I saw in a shop. I chose to this through Shapeways.com and their ever-expanding metal printing options. The original was silver, but…
Hi Polycount 3D modelling experts, I am working on some props which require a normal map to go with diffuse textures. They don't need to exhibit much detail though, and are mostly just there to help bake a better diffuse texture and to make the final model look somewhat smoother. What I am looking for is a very easy, fast…
Hi PolyCount. I am coming to the end of an Environment project and I'm looking to save time on my workflow with some of my assets. I found myself asking the question today whether it is always necessary to have a high poly sub d model to bake down to a low poly model even if its just to achieve a smoother look and more…
Hi Guys, just now i finished and uploaded my first tutorial on how to create tileable textures out of non tileable photoscan bakes. You will learn how to make multiple maps tileable at once. In my tutorial im working with 2 Textures. A Photo from a treebark and a photonormal of it. Quick and dirty. Sure you can work with…
Absolutely I would love to talk some about it! I was hoping someone would ask :) Ideation & Pre-Production So about a year and a half ago I saw an awesome water simulation by Grant Kot ( www.grantkot.com/MPM/Liquid.html ) And I was looking for a challenge outside of work and the water simulation inspired me to do something…