Hello, we've released version 3.1.0 of glest . This version contains several improvements for the online component and a new menu background. New features. - In-game chat - Main menu background model changed - Server IPs are now stored in a file, and can be used later - Network status key - Map changes: Added 'Swamp of…
We have been working on a cyberpunk genre (UT3 Mod) game called Hostile Takeover 2050, the website has further information about the mod http://www.hostiletakeover2050.com We are looking for modellers and texture artists, in content creation, we still have many of the exciting stuff yet to be modelled and textured such as…
Hello, I am Scythe, leader of "Road to Moscow" mod that will bring red alert 2 universe to Zero Hour. The mod will feature 2 sides in it's first release, the allies and the soviets both with all the units and buildings they had in RA2 and Yuri's Revenge. The mod has been in the works for about 4 months now and we've made a…
Updated the body mesh a little more and started on detailing it - mainly around the hands as they'll be the most visible bit. Mostly just wanted the shapes for simming clothing. I did also check this body in UE5 and it seems to work fine in the Metahuman Creator as a 'template'. Tried my best to make a marvelous designer…
I have an idea for a mod but I wanted to check if you guys think it sounds fun/fits the game. I simply want to bring in the defense/survival genre. It's would simply be mod where you defend against waves of enemies and defend "the king" and at the end of each wave a boss would appear. You simply loose when the "king" dies.…
Info : Coretex Cluster is a small puzzle mod I worked on for a few weeks. The main idea is to clear the red orbs off of the grid by using patterns. There is a small story involved and this demo runs about 13 or so puzzles. Let me know if you enjoy it! Moddb page : http://www.moddb.com/mods/coretex-cluster Download :…
Cant wait to see your progress, Lee! For the ball bounce, after that first bounce, the ball translates weird in mid air. When an object is in mid air, it should have a linear translate. It can not slow down or speed up in mid air. The speed in which it leaves the ground is the speed in which is stays travelling until it…
A ton of great stuff in this thread as usual ! On my end I Just finished a Street Fighter V character replacement mod in collaboration with Chay Johansson who took care of rigging and cloth for the ingame model as well as posing for the Toolbag2 renders. This is based on a classic Capcom sprite character design. Done in…
Trailer Released! Trailer day is a wonderful day in a mods life when it gets to prance around and express itself. Today Chells Legend comes before you as a small and humble mod with high hopes. In this trailer I present to you Part 1 of Chells Legend, Im not quite sure how many parts there will be but whatever it takes…
Hello people! (This thread was originally in the freelance section, but moved it because I got one annoyed Freelancer. Moderators you can delete my other thread.) I am looking for a modeller to make a custom (human) player model for both me and the modding community to use. Money is on the agenda! I will pay $100+ for the…