Hello, we've released version 3.1.0 of
glest . This version contains several improvements for the online component and a new menu background.
New features.
- In-game chat
- Main menu background model changed
- Server IPs are now stored in a file, and can be used later
- Network status key
- Map changes: Added 'Swamp of Sorrow' and 'Valley of Death', removed 'One on One' and 'The Ruins'
- Balance changes
How to get the game.Windows: Download the
installer and follow the instructions.
Linux: Download the
data. Then you can download the
source code and compile it, however if you are going to play over LAN/Internet, is highly recommended the you use the
official binaries (thanks to titi), to prevent the game from getting out of sync.
How to play a multiplayer game.
To start a network game, one of the players has to create a new game with network slots and the other players have to join.
To connect to a server you need the server's IP, the IP is shown in the lower left corner of the "new game" menu. This is the right IP for LAN play, however if you are under router and you want to play over the internet, you will need the IP of the router.
Glest uses TCP port 61357, if you are behind a router you will have to forward this port to your computer if you want to host games.
All players have to be using the same version of the game and have exactly the same map, tileset and tech tree. This means that if you have mods installed in the tech tree that is being used for the game, every player has to have the same mods. An option if you want to install mods over the magitech tech tree and be able to play people that don't have them, is to copy it and install the mods over the copy.
I hope you enjoy the Glest online experience
c&c are welcome
Replies
looks pretty cool, regardless
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might want to put in your post somewhere what the hell Glest is.
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I put a link to the Glest homepage in the beginning of the post. Glest is the name of the game, means OpenGL strategy
I'm a princess
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of course your excellency, please accept my apologies
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the ground doesnt fit, its boring in comparition with the caracters hehe
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Yes... this is because the system of tiles in this game. The tiles of the ground are 64 px size and if you put a very detailed texture the tiling is too obvious. I've told it to the programmer time after time but he never change it
The latest versions have darker shadows
Some beta updates:
Glest 3.2, which will include scripting as a major feature. You can download the patch from here (is only a patch, you need to have Glest 3.1 installed)
A new tileset, that you can download from here
some screenshots of this tileset:
I hope you enjoy it, feedback is welcome