There are a ton of people out there completely used to one kind of keyset, but might have interest in blender, these kind of settings help bridge people over.
Learned a lot from unwrapping the bridge. Texture is simply a placeholder at the moment, though. Still have some stretching to fix as well, but that's easy enough. :)
Saw this this morning, looks awesome, nice chunky looking combat with limbs a-flyin'. The enviros are looking pretty dope, the silhouette action on the bridge was cool.
Hi as you can see that in the image I have modeled a railing for the bridge but I forgot to unwrap it. Is it possible that I can unwrap one part and copy its UV and paste it to the rest of the parts?
Hey folks! I get asked a lot about the "business" side of being a game artist, so I thought I would start condensing my brain dumps into short articles. Awhile ago I did a quick blurb in a Discord group about negotiating signon bonuses during interviews. I wanted to take it a step further and make it available to more…
mesh overlaps my retopo i want it to be like on his video https://www.youtube.com/watch?v=xpDWta5O3n8&ab_channel=FlippedNormals also, why it so hard in maya to make a poly-bridge between two quads with shift?