On the left is sth I did in dotahattery. I'm trying to say that even though the set is beautiful and really well done, it really doesn't bring anything new to the character, we've seen everything of this before
Terribly sorry. I might not have been clear on what i meant. Sth like that. The tri count would definitely go down. It obviously depends on what you want to do with the object.
It should have been released in PAL regions on June 5th, so it should be there for you. Let me know what you think after you play it. Maybe you won't be as upset as I was.
Yea, I know in UK/Australia its not that big a deal. But since so many people are ignorant of Doctor Who in the states. Anyhow I look like a psycho version of the 4th Doctor in that picture...
I'll be going down, but only for one day. We're charted to take a 10am-6pm conference, so I doubt I'll be able to hook up for drinks or whatnot. I'll be around on Tuesday the 19th.
Found this machete knocking about in my brothers room (as you do). IThe texture on this was pretty cool so I took some photographs. Model is 180 polys / 370 tris. It has some large maps; 4096/2048.
Wednesday 4th May Got inspiration from the 1968 film 'Planet of the Apes'. Decided on designing AWP skin and drew this on GIMP: http://prnt.sc/b0m20s inspired by this: http://prnt.sc/b0al3u . This is on the back of the play side of the AWP! :)
Hello guys. I started to learn Zbrush and my first problem was wth the "move brush". It moves tapology accordingly ro the canvas not the object. How can i change that? Google search didnt helped me at all :) Thanks in advance
this is a character i turned in for my character rigging class (on my 6th quarter). its my most complete charter yet. the sliding of the texture has already been mentioned, other than that everone is welcome to tell me what they think. link thnx, george