Hello This is just 1st cadre, I planned 10, but currently working on 3rd. I work just in my free time, so it took me 2 years to build everything just in that first one, lots of modelling and texturing. here is the link http://vimeo.com/10931099 regards
This is the character as of last week.(1st image) I finally got to pin it down to fine tune it. This is the before. This is what I've done to clean up and shape out details for it. I still have some subtools to make like her sword. More to come soon.
So I was sitting thinking about the deeper meaning of life and decidied what the world really needed was another daily speed sculpt thread... This is actually my 1st ever human head bust from a sphere in mudbox. I would love to hear what you guys think, I'm looking to improve.
http://df.magmawiki.com/index.php/Main_Page Get it there ^ Best part is that it came out on April 1st. It also isn't a joke. Seriously. So far it's really bad-ass. Tissue layers, hair growing in real time, etc. Also you can generate islands now.
http://ca.ign.com/videos/2012/07/12/hitman-absolution-streets-of-hope-e3-2012-playthrough wow awesome, the level of detail in the environments is really nice and the lighting is fantastic! I love that 1st shot when he starts walking around the streets.
hi, i had the chance of working on highpoly + lowpoly for Val's body and 1st person arm (excluding head and jetpack). concept and art direction by client, i only did highpoly sculpting, lowpoly model and bakes. there are few more images on my website.
In Maya you have hard and soft edges. You select an edge and define it as hard by going into Mesh Display>Soften/Harden Edge. Generally the 1st is better. It gives better shading, there is less wasted space in the UV layout and there less of a chance of z fighting.
Thanks for the suggestions guys. I think you're right about the brush order being part of the problem. I fixed the seams by triangulating the BSP brushes that had the seams on them.Odd fix, but it worked. It also seemd to have fixed the high difference in the 1st picture.
you could also record a photoshop actiion 1st = filter maximum 2nd = invert selection 3rd = expand selection by 1 px 4nd = invert selection this only works with no antialized edge everything outside the uv iland is black and the uv island selected
I've still got to make a few separate props ie. a ladder so you can climb to the 1st floor. Brick rubble based floor for the whole model to sit on. Also more roof damage (planks of wood trailing off around the back).