I shrink images down using Nearest Neighbor. Then in Imageready, I optimize the palette to fewer colors, 16 or less. Then a little touch up by hand, and start animating. Resizing alone won't give the best results.
If you have very good stuff then it shouldnt be a problem. The leveling slow/fast seems to be very personal matter for example my char is lvl 16 and my last save shows over 25 hours played.
This is probably rather more innocent than it initially looks but its still pretty funny. http://www.flickr.com/photos/mn8/ http://www.smh.com.au/news/biztech/retailer-removes-fake-playstation/2007/02/16/1171405415017.html
courtesy of conceptart.org: original thread over there launches on March, 16 (idk if Japan only or international launch) same 2048 levels of pressure, but with a new design and multi touch (if anyone here can read Japanese, there're a few posts with some details on the CA board)
Day 16 Lost all my motor textures, so I had to start over again. Fixed most things in the texture, but I may edit some colors still though... After that rigging and posing, planning on doing that this weekend!
2016 – Before game school Here some stuff I did in 2016 before starting the game school in october '16. Some old stuff is also available on my current webpage. (I should reroute the url to artstation tho)
Started on the scope like Snader and Southpaw Suggested. I started small with the top knob of the gun. The original knob was 10 sided, so I made a replica that was 16 sided for the high poly. Then I made an 8 sided for the low poly.
knew about the switching video cards, not about the capping cpu...and only 1.5hrs *shrug* guess one cant forget the charger at home >_>.. thanks for the info dude...now my only concern is the 16" 1366x768 display thanks for the reply dude!
OC is not very useful unless if you are going to do rendering and encoding almost all the days, and that whole system you put is very expensive. With 750 euro you could build a great computer, including SSD and 16 gb ram.
It has the advantage of being the only format my boss will accept. Our programmers like it's compression and bitdepth (does TGA support alpha with 16-bit images? I can't seem to save them...). I hate it, but they won't take no for an answer.